public class ComposedShaderObject extends X3DConcreteNode implements ComposedShader
| Modifier and Type | Field and Description |
|---|---|
static java.lang.String |
COMPONENT
String constant COMPONENT defines X3D component for the ComposedShader element: Shaders
|
static java.lang.String |
containerField_DEFAULT_VALUE
containerField describes typical field relationship of a node to its parent.
|
static java.lang.String |
fromField_ISSELECTED
fromField ROUTE name for SFBool field named isSelected.
|
static java.lang.String |
fromField_ISVALID
fromField ROUTE name for SFBool field named isValid.
|
static java.lang.String |
fromField_METADATA
fromField ROUTE name for SFNode field named metadata.
|
static java.lang.String |
fromField_PARTS
fromField ROUTE name for MFNode field named parts.
|
static java.lang.String |
LANGUAGE_CG
SFString field named language can equal this enumeration value "Cg" (Java syntax) or Cg (XML syntax).
|
static java.lang.String |
LANGUAGE_DEFAULT_VALUE
SFString field named language has default value equal to an empty string.
|
static java.lang.String |
LANGUAGE_GLSL
SFString field named language can equal this enumeration value "GLSL" (Java syntax) or GLSL (XML syntax).
|
static java.lang.String |
LANGUAGE_HLSL
SFString field named language can equal this enumeration value "HLSL" (Java syntax) or HLSL (XML syntax).
|
static int |
LEVEL
Integer constant LEVEL provides default X3D Shaders component level for this element: 1
|
static java.lang.String |
NAME
String constant NAME provides name of this element: ComposedShader.
|
static java.lang.String |
toField_ACTIVATE
toField ROUTE name for SFBool field named activate.
|
static java.lang.String |
toField_METADATA
toField ROUTE name for SFNode field named metadata.
|
static java.lang.String |
toField_PARTS
toField ROUTE name for MFNode field named parts.
|
CLASS_DEFAULT_VALUE, containerField_ALTERNATE_VALUES, DEF_DEFAULT_VALUE, USE_DEFAULT_VALUEvalidationResult| Constructor and Description |
|---|
ComposedShaderObject()
Constructor for ComposedShaderObject to initialize member variables with default values.
|
ComposedShaderObject(java.lang.String DEFlabel)
Utility constructor that assigns DEF label after initializing member variables with default values.
|
| Modifier and Type | Method and Description |
|---|---|
ComposedShaderObject |
addComments(CommentsBlock newCommentsBlock)
Add CommentsBlock to contained commentsList.
|
ComposedShaderObject |
addComments(java.lang.String newComment)
Add comment as String to contained commentsList.
|
ComposedShaderObject |
addComments(java.lang.String[] newComments)
Add comments as String[] array to contained commentsList.
|
ComposedShaderObject |
addField(fieldObject newField)
Add field to fieldList for this ComposedShaderObject
|
ComposedShaderObject |
addParts(ShaderPartObject newValue)
Add single child node to existing array of parts nodes (if any).
|
void |
addParts(X3DNode[] newValue)
Add array of child parts nodes to array of existing nodes (if any).
|
void |
clearFields()
Clear all fields
|
ComposedShaderObject |
clearMetadata()
Utility method to clear SFNode value of metadata field.
|
ComposedShaderObject |
clearParts()
Utility method to clear MFNode value of parts field.
|
X3DConcreteElement |
findElementByNameValue(java.lang.String nameValue)
Recursive method to provide object reference to node or statement by name attribute, if found as part of this element or in a contained element.
|
X3DConcreteElement |
findElementByNameValue(java.lang.String nameValue,
java.lang.String elementName)
Recursive method to provide object reference to node or statement by name attribute, if found as part of this element or in a contained element.
|
fieldObject |
findFieldByName(java.lang.String fieldName)
Find contained field statement by name, if present.
|
X3DConcreteNode |
findNodeByDEF(java.lang.String DEFvalue)
Recursive method to provide object reference to node by DEF, if found as this node or in a contained node.
|
java.lang.String |
getAccessType(java.lang.String fieldName)
Indicate accessType corresponding to given fieldName.
|
java.lang.String |
getComponent()
Defines X3D component for the ComposedShader element: Shaders
|
int |
getComponentLevel()
Provides default X3D component level for this element: 1
|
java.lang.String |
getContainerFieldDefault()
containerField describes typical field relationship of a node to its parent.
|
java.lang.String |
getElementName()
Provides name of this element: ComposedShader
|
java.util.ArrayList<fieldObject> |
getFieldList()
Provide list of fields.
|
java.lang.String |
getFieldType(java.lang.String fieldName)
Indicate type corresponding to given fieldName.
|
ISObject |
getIS()
Provide field named IS for establishing IS/connect field connections between ProtoInterface fields and internal ProtoBody nodes.
|
boolean |
getIsSelected()
Provide boolean value from outputOnly SFBool field named isSelected.
|
boolean |
getIsValid()
Provide boolean value from outputOnly SFBool field named isValid.
|
java.lang.String |
getLanguage()
Provide String enumeration value ['Cg'|'GLSL'|'HLSL'|'etc.'] from initializeOnly SFString field named language.
|
X3DMetadataObject |
getMetadata()
Provide X3DMetadataObject instance (using a properly typed node) from inputOutput SFNode field metadata.
|
X3DNode[] |
getParts()
Provide array of ShaderPart results (using an array consisting of properly typed nodes or ProtoInstanceObjects) from inputOutput MFNode field parts.
|
java.util.ArrayList<X3DNode> |
getPartsList()
Utility method to get ArrayList value of MFNode parts field, similar to
getParts(). |
boolean |
hasElementByNameValue(java.lang.String nameValue,
java.lang.String elementName)
Recursive method to determine whether node or statement with given name attribute is found, meaning both objects are attached to same scene graph.
|
boolean |
hasField()
Determine whether field(s) are available
|
boolean |
hasField(java.lang.String fieldName)
Determine if field statement is present.
|
boolean |
hasMetadata()
Indicate whether an object is available for inputOutput SFNode field metadata.
|
boolean |
hasNodeByDEF(java.lang.String DEFvalue)
Recursive method to determine whether node with DEFvalue is found, meaning both objects are attached to same scene graph.
|
boolean |
hasParts()
Indicate whether an object is available for inputOutput MFNode field parts.
|
void |
initialize()
Initialize all member variables to default values.
|
boolean |
removeField(fieldObject fieldToRemove)
Remove a field from contained fieldList
|
boolean |
removeField(java.lang.String fieldName)
Remove a field by name from contained fieldList
|
ComposedShaderObject |
setActivate(boolean newValue)
Assign boolean value to inputOnly SFBool field named activate.
|
ComposedShaderObject |
setActivate(SFBoolObject newValue)
Assign typed object value to SFBool activate field, similar to
setActivate(boolean). |
ComposedShaderObject |
setCssClass(SFStringObject newValue)
Assign typed object value to SFString cssClass field, similar to
setCssClass(String). |
ComposedShaderObject |
setCssClass(java.lang.String newValue)
Assign String value to inputOutput SFString field named class.
|
ComposedShaderObject |
setDEF(SFStringObject newValue)
Assign typed object value to SFString DEF field, similar to
setDEF(String). |
ComposedShaderObject |
setDEF(java.lang.String newValue)
Assign String value to inputOutput SFString field named DEF.
|
ComposedShaderObject |
setIS(ISObject newValue)
Assign field named IS for establishing IS/connect field connections between ProtoInterface fields and internal ProtoBody nodes.
|
ComposedShaderObject |
setLanguage(SFStringObject newValue)
Assign typed object value to SFString language field, similar to
setLanguage(String). |
ComposedShaderObject |
setLanguage(java.lang.String newValue)
Assign String enumeration value ("Cg"|"GLSL"|"HLSL") ['Cg'|'GLSL'|'HLSL'|'etc.'] to initializeOnly SFString field named language.
|
ComposedShaderObject |
setMetadata(ProtoInstanceObject newValue)
Assign ProtoInstance (using a properly typed node) to inputOutput SFNode field metadata.
|
ComposedShaderObject |
setMetadata(X3DMetadataObject newValue)
Assign X3DMetadataObject instance (using a properly typed node) to inputOutput SFNode field metadata.
|
ComposedShaderObject |
setParts(java.util.ArrayList<ShaderPart> newValue)
Assign ArrayList value of MFNode parts field, similar to
setParts(X3DNode[]). |
ComposedShaderObject |
setParts(X3DConcreteNode newValue)
Utility method to set single SFNode as ComposedShaderObject parts.
|
void |
setParts(X3DNode newValue)
Set single child parts node, replacing prior array of existing nodes (if any).
|
ComposedShaderObject |
setParts(X3DNode[] newValue)
Assign ShaderPart array (using an array consisting of properly typed nodes or ProtoInstanceObjects) to inputOutput MFNode field parts.
|
ComposedShaderObject |
setUSE(ComposedShaderObject DEFnode)
Assign a USE reference to another DEF node of same node type, similar to
setUSE(String). |
ComposedShaderObject |
setUSE(SFStringObject newValue)
Assign typed object value to SFString USE field, similar to
setUSE(String). |
ComposedShaderObject |
setUSE(java.lang.String newValue)
Assign String value to inputOutput SFString field named USE.
|
java.lang.String |
toStringClassicVRML(int indentLevel)
Recursive method to provide ClassicVRML string serialization.
|
java.lang.String |
toStringVRML97(int indentLevel)
Recursive method to provide VRML97 string serialization.
|
java.lang.String |
toStringX3D(int indentLevel)
Recursive method to provide X3D string serialization of this model subgraph, utilizing XML encoding and conforming to X3D Canonical Form.
|
java.lang.String |
validate()
Recursive method to validate this element plus all contained nodes and statements,
using both datatype-specification value checks and regular expression (regex) checking of corresponding string values.
|
getContainerFieldAlternateValues, getContainerFieldOverride, getCssClass, getDEF, getUSE, isNode, isStatement, isUSE, resetContainerFieldOverride, setConcreteCssClass, setConcreteDEF, setConcreteUSE, setContainerFieldOverrideclearParentObject, findAncestorElementByName, findAncestorProtoBody, findAncestorSceneObject, findAncestorX3DObject, getPackageName, getParentObject, getValidationResult, hasAncestorElementByName, hasAncestorProtoBody, hasAncestorSceneObject, hasAncestorX3DObject, setParentObject, toStringClassicVRML, toStringVRML97, toStringX3Dpublic static final java.lang.String LANGUAGE_CG
public static final java.lang.String LANGUAGE_GLSL
public static final java.lang.String LANGUAGE_HLSL
public static final java.lang.String NAME
public static final java.lang.String COMPONENT
public static final int LEVEL
public static final java.lang.String LANGUAGE_DEFAULT_VALUE
public static final java.lang.String containerField_DEFAULT_VALUE
public static final java.lang.String toField_ACTIVATE
public static final java.lang.String fromField_ISSELECTED
public static final java.lang.String fromField_ISVALID
public static final java.lang.String fromField_METADATA
public static final java.lang.String toField_METADATA
public static final java.lang.String fromField_PARTS
public static final java.lang.String toField_PARTS
public ComposedShaderObject()
public ComposedShaderObject(java.lang.String DEFlabel)
DEFlabel - unique DEF name for this X3D nodepublic final java.lang.String getElementName()
getElementName in class X3DConcreteElementpublic final java.lang.String getComponent()
getComponent in class X3DConcreteElementpublic final int getComponentLevel()
getComponentLevel in class X3DConcreteElementpublic java.lang.String getFieldType(java.lang.String fieldName)
getFieldType in class X3DConcreteElementfieldName - name of field in this X3D nodeConfigurationProperties.ERROR_UNKNOWN_FIELD_TYPEpublic java.lang.String getAccessType(java.lang.String fieldName)
getAccessType in class X3DConcreteElementfieldName - name of field in this X3D nodeConfigurationProperties.ERROR_UNKNOWN_FIELD_ACCESSTYPEpublic final java.lang.String getContainerFieldDefault()
getContainerFieldDefault in class X3DConcreteNodepublic final void initialize()
initialize in class X3DConcreteNodepublic ComposedShaderObject setActivate(boolean newValue)
setActivate in interface ComposedShadersetActivate in interface X3DShaderNodenewValue - is new value for the activate field.ComposedShaderObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).public ComposedShaderObject setActivate(SFBoolObject newValue)
setActivate(boolean).newValue - is new value for the activate field.ComposedShaderObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).public boolean getIsSelected()
getIsSelected in interface ComposedShadergetIsSelected in interface X3DShaderNodepublic boolean getIsValid()
getIsValid in interface ComposedShadergetIsValid in interface X3DShaderNodepublic java.lang.String getLanguage()
CG, GLSL, HLSL.getLanguage in interface ComposedShadergetLanguage in interface X3DShaderNodepublic ComposedShaderObject setLanguage(java.lang.String newValue)
CG, GLSL, HLSL).
setLanguage in interface ComposedShadersetLanguage in interface X3DShaderNodenewValue - is new value for the language field.ComposedShaderObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).public ComposedShaderObject setLanguage(SFStringObject newValue)
setLanguage(String).newValue - is new value for the language field.ComposedShaderObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).public X3DMetadataObject getMetadata()
getMetadata in interface X3DNodegetMetadata in interface ComposedShadergetMetadata in interface X3DShaderNodegetMetadata in interface X3DAppearanceChildNodegetMetadataProtoInstance(),
X3D Scene Authoring Hints: Metadata Nodespublic ComposedShaderObject setMetadata(X3DMetadataObject newValue)
setMetadata in interface X3DNodesetMetadata in interface ComposedShadersetMetadata in interface X3DShaderNodesetMetadata in interface X3DAppearanceChildNodesetMetadata in class X3DConcreteNodenewValue - is new value for the metadata field.ComposedShaderObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).setMetadata(ProtoInstanceObject),
X3D Scene Authoring Hints: Metadata Nodespublic ComposedShaderObject clearMetadata()
ComposedShaderObject - namely this same object to allow sequential method pipelining (i.e. consecutive
setAttribute method invocations).public ComposedShaderObject setMetadata(ProtoInstanceObject newValue)
setMetadata in class X3DConcreteNodenewValue - is new value for the metadata field.ComposedShaderObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).setMetadata(X3DMetadataObject)public boolean hasMetadata()
getMetadata(),
getMetadataProtoInstance(),
X3D Scene Authoring Hints: Metadata Nodespublic X3DNode[] getParts()
getParts in interface ComposedShaderShaderPartObjectpublic java.util.ArrayList<X3DNode> getPartsList()
getParts().public ComposedShaderObject setParts(X3DNode[] newValue)
setParts in interface ComposedShadernewValue - is new value for the parts field.ComposedShaderObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).public ComposedShaderObject setParts(java.util.ArrayList<ShaderPart> newValue)
setParts(X3DNode[]).newValue - is new value for the parts field.ComposedShaderObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).public ComposedShaderObject addParts(ShaderPartObject newValue)
newValue - is new value to be appended the parts field.ComposedShaderObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).public void addParts(X3DNode[] newValue)
addParts in interface ComposedShadernewValue - is new value array to be appended the parts field.public void setParts(X3DNode newValue)
setParts in interface ComposedShadernewValue - is new node for the parts field (restricted to ShaderPart)public ComposedShaderObject setParts(X3DConcreteNode newValue)
newValue - ComposedShaderObject node to setComposedShaderObject - namely this same object to allow sequential method pipelining (i.e. consecutive
setAttribute method invocations).public ComposedShaderObject clearParts()
ComposedShaderObject - namely this same object to allow sequential method pipelining (i.e. consecutive
setAttribute method invocations).public boolean hasParts()
getParts()public final ComposedShaderObject setDEF(java.lang.String newValue)
setDEF in interface X3DNodesetDEF in interface ComposedShadersetDEF in interface X3DProgrammableShaderObjectsetDEF in interface X3DShaderNodesetDEF in interface X3DAppearanceChildNodesetDEF in class X3DConcreteNodenewValue - is new value for the DEF field.ComposedShaderObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).public ComposedShaderObject setDEF(SFStringObject newValue)
setDEF(String).newValue - is new value for the DEF field.ComposedShaderObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).public final ComposedShaderObject setUSE(java.lang.String newValue)
USE node is still an independent object, with the USE value matching the DEF value in the preceding object.
setUSE() method on this node resets all other fields to their default values (except for containerField) and also releases all child nodes.setUSE in interface X3DNodesetUSE in interface ComposedShadersetUSE in interface X3DProgrammableShaderObjectsetUSE in interface X3DShaderNodesetUSE in interface X3DAppearanceChildNodesetUSE in class X3DConcreteNodenewValue - is new value for the USE field.ComposedShaderObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).public ComposedShaderObject setUSE(SFStringObject newValue)
setUSE(String).newValue - is new value for the USE field.ComposedShaderObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).public final ComposedShaderObject setCssClass(java.lang.String newValue)
setCssClass in interface X3DNodesetCssClass in interface ComposedShadersetCssClass in interface X3DProgrammableShaderObjectsetCssClass in interface X3DShaderNodesetCssClass in interface X3DAppearanceChildNodesetCssClass in class X3DConcreteNodenewValue - is new value for the class field.ComposedShaderObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).public ComposedShaderObject setCssClass(SFStringObject newValue)
setCssClass(String).newValue - is new value for the class field.ComposedShaderObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).public ComposedShaderObject setIS(ISObject newValue)
setIS in class X3DConcreteNodenewValue - is new value for the description field.ComposedShaderObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).public ISObject getIS()
getIS in class X3DConcreteNodepublic ComposedShaderObject setUSE(ComposedShaderObject DEFnode)
setUSE(String).
setUSE() method on this node resets all other fields to their default values (except for containerField) and also releases all child nodes.
DEFnode - must have a DEF value definedComposedShaderObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).public ComposedShaderObject addComments(java.lang.String newComment)
addComments in class X3DConcreteElementnewComment - initial valueComposedShaderObject - namely this same object to allow sequential method pipelining (i.e. consecutive
setAttribute method invocations).public ComposedShaderObject addComments(java.lang.String[] newComments)
addComments in class X3DConcreteElementnewComments - array of commentsComposedShaderObject - namely this same object to allow sequential method pipelining (i.e. consecutive
setAttribute method invocations).public ComposedShaderObject addComments(CommentsBlock newCommentsBlock)
addComments in class X3DConcreteElementnewCommentsBlock - block of comments to addComposedShaderObject - namely this same object to allow sequential method pipelining (i.e. consecutive
setAttribute method invocations).public java.lang.String toStringX3D(int indentLevel)
toStringX3D in class X3DConcreteElementindentLevel - number of levels of indentation for this elementX3DObject.FILE_EXTENSION_X3D,
X3DObject.FILE_EXTENSION_XML,
X3DObject.toStringXML(),
X3DObject.toFileXML(String),
X3DObject.toFileX3D(String),
X3D XML Encoding,
X3D Compressed Binary Encoding: X3D Canonical Formpublic java.lang.String toStringClassicVRML(int indentLevel)
toStringClassicVRML in class X3DConcreteElementindentLevel - number of levels of indentation for this elementX3DObject.FILE_EXTENSION_CLASSICVRML,
X3D Resources: Virtual Reality Modeling Language (VRML) 97,
Extensible 3D (X3D) encodings Part 2: Classic VRML encoding,
Extensible 3D (X3D) encodings Part 2: Classic VRML encoding, Annex A: Grammarpublic java.lang.String toStringVRML97(int indentLevel)
toStringVRML97 in class X3DConcreteElementindentLevel - number of levels of indentation for this elementX3DObject.FILE_EXTENSION_VRML97,
X3D Resources: Virtual Reality Modeling Language (VRML) 97,
Virtual Reality Modeling Language (VRML) 97 specification,
VRML 97 v2.1 Amendmentpublic X3DConcreteElement findElementByNameValue(java.lang.String nameValue)
findElementByNameValue in class X3DConcreteElementnameValue - is value of the name field being searched for in this element and child elements(if any)findNodeByDEF(String),
X3DConcreteElement.hasAncestorSceneObject(),
X3DConcreteElement.findAncestorX3DObject()public X3DConcreteElement findElementByNameValue(java.lang.String nameValue, java.lang.String elementName)
findElementByNameValue in class X3DConcreteElementnameValue - is value of the name field being searched for in this element and child elements(if any)elementName - identifies the element of interest (meta MetadataString ProtoDeclare CADassembly ProtoInstance HAnimHumanoid etc.)findNodeByDEF(String),
X3DConcreteElement.hasAncestorSceneObject(),
X3DConcreteElement.findAncestorX3DObject()public boolean hasElementByNameValue(java.lang.String nameValue,
java.lang.String elementName)
nameValue - is value of the name field being searched for in this element and child elements(if any)elementName - identifies the element of interest (meta MetadataString ProtoDeclare CADassembly ProtoInstance HAnimHumanoid etc.)findElementByNameValue(String, String)public X3DConcreteNode findNodeByDEF(java.lang.String DEFvalue)
findNodeByDEF in class X3DConcreteElementDEFvalue - is value of the name field being searched for in this element and child elements(if any)findElementByNameValue(String),
X3DConcreteElement.hasAncestorSceneObject(),
X3DConcreteElement.findAncestorX3DObject()public boolean hasNodeByDEF(java.lang.String DEFvalue)
DEFvalue - is value of the name field being searched for in this element and child elements(if any)findNodeByDEF(String)public java.lang.String validate()
validate in class X3DConcreteElementpublic ComposedShaderObject addField(fieldObject newField)
newField - is field to addComposedShaderObject - namely this same object to allow sequential method pipelining (i.e. consecutive
setAttribute method invocations).public boolean removeField(fieldObject fieldToRemove)
fieldToRemove - matching field of interestremoveField(String)public boolean removeField(java.lang.String fieldName)
fieldName - matching field of interestremoveField(fieldObject)public void clearFields()
public boolean hasField()
public java.util.ArrayList<fieldObject> getFieldList()
public fieldObject findFieldByName(java.lang.String fieldName)
fieldName - is name attribute for field of interestpublic boolean hasField(java.lang.String fieldName)
fieldName - is name attribute for field of interestCopyright ©2005-2017 Web3D Consortium under an open-source license, free for any use. Feedback is welcome.