See: Description
| Class | Description |
|---|---|
| BallJointObject |
X3D node tooltip: (X3D version 3.2 or later) [X3DRigidJointNode] BallJoint represents an unconstrained joint between two bodies that pivot about a common anchor point.
|
| CollidableOffsetObject |
X3D node tooltip: (X3D version 3.2 or later) [X3DNBodyCollidableNode] CollidableOffset repositions geometry relative to center of owning body.
|
| CollidableShapeObject |
X3D node tooltip: (X3D version 3.2 or later) [X3DNBodyCollidableNode] CollidableShape connects the collision detection system, the rigid body model, and the renderable scene graph.
|
| CollisionCollectionObject |
X3D node tooltip: (X3D version 3.2 or later) [X3DChildNode] CollisionCollection holds a collection of objects that can be managed as a single entity for resolution of inter-object collisions.
|
| CollisionSensorObject |
X3D node tooltip: (X3D version 3.2 or later) [X3DSensorNode] CollisionSensor generates collision-detection events.
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| CollisionSpaceObject |
X3D node tooltip: (X3D version 3.2 or later) [X3DNBodyCollisionSpaceNode] CollisionSpace holds collection of objects considered together for resolution of inter-object collisions.
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| ContactObject |
X3D node tooltip: (X3D version 3.2 or later) [X3DNode] Contact nodes are produced as output events when two collidable objects or spaces make contact.
|
| DoubleAxisHingeJointObject |
X3D node tooltip: (X3D version 3.2 or later) [X3DRigidJointNode] DoubleAxisHingeJoint has two independent axes located around a common anchor point. axis1 has limits and a motor, axis 2 only has a motor Contains two RigidBody nodes (containerField values body1, body2).
|
| MotorJointObject |
X3D node tooltip: (X3D version 3.2 or later) [X3DRigidJointNode] MotorJoint drives relative angular velocities between body1 and body2 within a common reference frame.
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| RigidBodyCollectionObject |
X3D node tooltip: (X3D version 3.2 or later) [X3DChildNode] RigidBodyCollection represents a system of bodies that interact within a single physics model
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| RigidBodyObject |
X3D node tooltip: (X3D version 3.2 or later) [X3DNode] RigidBody describes a collection of shapes with a mass distribution that is affected by the physics model.
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| SingleAxisHingeJointObject |
SingleAxisHingeJoint has single axis about which to rotate, similar to a traditional door hinge.
|
| SliderJointObject |
SliderJoint constrains all movement between body1 and body2 along a single axis.
|
| UniversalJointObject |
X3D node tooltip: (X3D version 3.2 or later) [X3DRigidJointNode] UniversalJoint is like a BallJoint that constrains an extra degree of rotational freedom.
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The Rigid Body Physics component describes how to model rigid bodies and their interactions through the application of basic physics principles to effect motion.
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