public class SpotLightObject extends X3DConcreteNode implements SpotLight
| Modifier and Type | Field and Description |
|---|---|
static float |
AMBIENTINTENSITY_DEFAULT_VALUE
SFFloat field named ambientIntensity has default value 0f (Java syntax) or 0 (XML syntax).
|
static float[] |
ATTENUATION_DEFAULT_VALUE
SFVec3f field named attenuation has default value {1f,0f,0f} (Java syntax) or 1 0 0 (XML syntax).
|
static float |
BEAMWIDTH_DEFAULT_VALUE
SFFloat field named beamWidth has default value 0.7854f (Java syntax) or 0.7854 (XML syntax).
|
static float[] |
COLOR_DEFAULT_VALUE
SFColor field named color has default value {1f,1f,1f} (Java syntax) or 1 1 1 (XML syntax).
|
static java.lang.String |
COMPONENT
String constant COMPONENT defines X3D component for the SpotLight element: Lighting
|
static java.lang.String |
containerField_DEFAULT_VALUE
containerField describes typical field relationship of a node to its parent.
|
static float |
CUTOFFANGLE_DEFAULT_VALUE
SFFloat field named cutOffAngle has default value 1.570796f (Java syntax) or 1.570796 (XML syntax).
|
static float[] |
DIRECTION_DEFAULT_VALUE
SFVec3f field named direction has default value {0f,0f,-1f} (Java syntax) or 0 0 -1 (XML syntax).
|
static java.lang.String |
fromField_AMBIENTINTENSITY
fromField ROUTE name for SFFloat field named ambientIntensity.
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static java.lang.String |
fromField_ATTENUATION
fromField ROUTE name for SFVec3f field named attenuation.
|
static java.lang.String |
fromField_BEAMWIDTH
fromField ROUTE name for SFFloat field named beamWidth.
|
static java.lang.String |
fromField_COLOR
fromField ROUTE name for SFColor field named color.
|
static java.lang.String |
fromField_CUTOFFANGLE
fromField ROUTE name for SFFloat field named cutOffAngle.
|
static java.lang.String |
fromField_DIRECTION
fromField ROUTE name for SFVec3f field named direction.
|
static java.lang.String |
fromField_GLOBAL
fromField ROUTE name for SFBool field named global.
|
static java.lang.String |
fromField_INTENSITY
fromField ROUTE name for SFFloat field named intensity.
|
static java.lang.String |
fromField_LOCATION
fromField ROUTE name for SFVec3f field named location.
|
static java.lang.String |
fromField_METADATA
fromField ROUTE name for SFNode field named metadata.
|
static java.lang.String |
fromField_ON
fromField ROUTE name for SFBool field named on.
|
static boolean |
GLOBAL_DEFAULT_VALUE
SFBool field named global has default value true (Java syntax) or true (XML syntax).
|
static float |
INTENSITY_DEFAULT_VALUE
SFFloat field named intensity has default value 1f (Java syntax) or 1 (XML syntax).
|
static int |
LEVEL
Integer constant LEVEL provides default X3D Lighting component level for this element: 2
|
static float[] |
LOCATION_DEFAULT_VALUE
SFVec3f field named location has default value {0f,0f,0f} (Java syntax) or 0 0 0 (XML syntax).
|
static java.lang.String |
NAME
String constant NAME provides name of this element: SpotLight.
|
static boolean |
ON_DEFAULT_VALUE
SFBool field named on has default value true (Java syntax) or true (XML syntax).
|
static float |
RADIUS_DEFAULT_VALUE
SFFloat field named radius has default value 100f (Java syntax) or 100 (XML syntax).
|
static java.lang.String |
toField_AMBIENTINTENSITY
toField ROUTE name for SFFloat field named ambientIntensity.
|
static java.lang.String |
toField_ATTENUATION
toField ROUTE name for SFVec3f field named attenuation.
|
static java.lang.String |
toField_BEAMWIDTH
toField ROUTE name for SFFloat field named beamWidth.
|
static java.lang.String |
toField_COLOR
toField ROUTE name for SFColor field named color.
|
static java.lang.String |
toField_CUTOFFANGLE
toField ROUTE name for SFFloat field named cutOffAngle.
|
static java.lang.String |
toField_DIRECTION
toField ROUTE name for SFVec3f field named direction.
|
static java.lang.String |
toField_GLOBAL
toField ROUTE name for SFBool field named global.
|
static java.lang.String |
toField_INTENSITY
toField ROUTE name for SFFloat field named intensity.
|
static java.lang.String |
toField_LOCATION
toField ROUTE name for SFVec3f field named location.
|
static java.lang.String |
toField_METADATA
toField ROUTE name for SFNode field named metadata.
|
static java.lang.String |
toField_ON
toField ROUTE name for SFBool field named on.
|
CLASS_DEFAULT_VALUE, containerField_ALTERNATE_VALUES, DEF_DEFAULT_VALUE, USE_DEFAULT_VALUEvalidationResult| Constructor and Description |
|---|
SpotLightObject()
Constructor for SpotLightObject to initialize member variables with default values.
|
SpotLightObject(java.lang.String DEFlabel)
Utility constructor that assigns DEF label after initializing member variables with default values.
|
| Modifier and Type | Method and Description |
|---|---|
SpotLightObject |
addComments(CommentsBlock newCommentsBlock)
Add CommentsBlock to contained commentsList.
|
SpotLightObject |
addComments(java.lang.String newComment)
Add comment as String to contained commentsList.
|
SpotLightObject |
addComments(java.lang.String[] newComments)
Add comments as String[] array to contained commentsList.
|
SpotLightObject |
clearMetadata()
Utility method to clear SFNode value of metadata field.
|
X3DConcreteElement |
findElementByNameValue(java.lang.String nameValue)
Recursive method to provide object reference to node or statement by name attribute, if found as part of this element or in a contained element.
|
X3DConcreteElement |
findElementByNameValue(java.lang.String nameValue,
java.lang.String elementName)
Recursive method to provide object reference to node or statement by name attribute, if found as part of this element or in a contained element.
|
X3DConcreteNode |
findNodeByDEF(java.lang.String DEFvalue)
Recursive method to provide object reference to node by DEF, if found as this node or in a contained node.
|
java.lang.String |
getAccessType(java.lang.String fieldName)
Indicate accessType corresponding to given fieldName.
|
float |
getAmbientIntensity()
Provide float value within allowed range of [0,1] from inputOutput SFFloat field named ambientIntensity.
|
float[] |
getAttenuation()
Provide array of 3-tuple float results within allowed range of [0,infinity) from inputOutput SFVec3f field named attenuation.
|
float |
getBeamWidth()
Provide float value within allowed range of (0,1.570796] from inputOutput SFFloat field named beamWidth.
|
float[] |
getColor()
Provide array of 3-tuple float results using RGB values [0..1] using RGB values [0..1] from inputOutput SFColor field named color.
|
java.lang.String |
getComponent()
Defines X3D component for the SpotLight element: Lighting
|
int |
getComponentLevel()
Provides default X3D component level for this element: 2
|
java.lang.String |
getContainerFieldDefault()
containerField describes typical field relationship of a node to its parent.
|
float |
getCutOffAngle()
Provide float value unit axis, angle (in radians) within allowed range of (0,1.570796] from inputOutput SFFloat field named cutOffAngle.
|
float[] |
getDirection()
Provide array of 3-tuple float results from inputOutput SFVec3f field named direction.
|
java.lang.String |
getElementName()
Provides name of this element: SpotLight
|
java.lang.String |
getFieldType(java.lang.String fieldName)
Indicate type corresponding to given fieldName.
|
boolean |
getGlobal()
Provide boolean value from inputOutput SFBool field named global.
|
float |
getIntensity()
Provide float value within allowed range of [0,1] from inputOutput SFFloat field named intensity.
|
ISObject |
getIS()
Provide field named IS for establishing IS/connect field connections between ProtoInterface fields and internal ProtoBody nodes.
|
float[] |
getLocation()
Provide array of 3-tuple float results from inputOutput SFVec3f field named location.
|
X3DMetadataObject |
getMetadata()
Provide X3DMetadataObject instance (using a properly typed node) from inputOutput SFNode field metadata.
|
boolean |
getOn()
Provide boolean value from inputOutput SFBool field named on.
|
float |
getRadius()
Provide float value within allowed range of [0,infinity) from initializeOnly SFFloat field named radius.
|
boolean |
hasElementByNameValue(java.lang.String nameValue,
java.lang.String elementName)
Recursive method to determine whether node or statement with given name attribute is found, meaning both objects are attached to same scene graph.
|
boolean |
hasMetadata()
Indicate whether an object is available for inputOutput SFNode field metadata.
|
boolean |
hasNodeByDEF(java.lang.String DEFvalue)
Recursive method to determine whether node with DEFvalue is found, meaning both objects are attached to same scene graph.
|
void |
initialize()
Initialize all member variables to default values.
|
SpotLightObject |
setAmbientIntensity(float newValue)
Assign float value within allowed range of [0,1] to inputOutput SFFloat field named ambientIntensity.
|
SpotLightObject |
setAmbientIntensity(SFFloatObject newValue)
Assign typed object value to SFFloat ambientIntensity field, similar to
setAmbientIntensity(float). |
SpotLightObject |
setAttenuation(float[] newValue)
Assign 3-tuple float array within allowed range of [0,infinity) to inputOutput SFVec3f field named attenuation.
|
SpotLightObject |
setAttenuation(float x,
float y,
float z)
Assign values to SFVec3f attenuation field, similar to
setAttenuation(float[]). |
SpotLightObject |
setAttenuation(SFVec3fObject newValue)
Assign typed object value to SFVec3f attenuation field, similar to
setAttenuation(float[]). |
SpotLightObject |
setBeamWidth(float newValue)
Assign float value within allowed range of (0,1.570796] to inputOutput SFFloat field named beamWidth.
|
SpotLightObject |
setBeamWidth(SFFloatObject newValue)
Assign typed object value to SFFloat beamWidth field, similar to
setBeamWidth(float). |
SpotLightObject |
setColor(float[] newValue)
Assign 3-tuple float array using RGB values [0..1] using RGB values [0..1] to inputOutput SFColor field named color.
|
SpotLightObject |
setColor(float red,
float green,
float blue)
Assign values to SFColor color field, similar to
setColor(float[]). |
SpotLightObject |
setColor(SFColorObject newValue)
Assign typed object value to SFColor color field, similar to
setColor(float[]). |
SpotLightObject |
setCssClass(SFStringObject newValue)
Assign typed object value to SFString cssClass field, similar to
setCssClass(String). |
SpotLightObject |
setCssClass(java.lang.String newValue)
Assign String value to inputOutput SFString field named class.
|
SpotLightObject |
setCutOffAngle(float newValue)
Assign float value unit axis, angle (in radians) within allowed range of (0,1.570796] to inputOutput SFFloat field named cutOffAngle.
|
SpotLightObject |
setCutOffAngle(SFFloatObject newValue)
Assign typed object value to SFFloat cutOffAngle field, similar to
setCutOffAngle(float). |
SpotLightObject |
setDEF(SFStringObject newValue)
Assign typed object value to SFString DEF field, similar to
setDEF(String). |
SpotLightObject |
setDEF(java.lang.String newValue)
Assign String value to inputOutput SFString field named DEF.
|
SpotLightObject |
setDirection(float[] newValue)
Assign 3-tuple float array to inputOutput SFVec3f field named direction.
|
SpotLightObject |
setDirection(float x,
float y,
float z)
Assign values to SFVec3f direction field, similar to
setDirection(float[]). |
SpotLightObject |
setDirection(SFVec3fObject newValue)
Assign typed object value to SFVec3f direction field, similar to
setDirection(float[]). |
SpotLightObject |
setGlobal(boolean newValue)
Assign boolean value to inputOutput SFBool field named global.
|
SpotLightObject |
setGlobal(SFBoolObject newValue)
Assign typed object value to SFBool global field, similar to
setGlobal(boolean). |
SpotLightObject |
setIntensity(float newValue)
Assign float value within allowed range of [0,1] to inputOutput SFFloat field named intensity.
|
SpotLightObject |
setIntensity(SFFloatObject newValue)
Assign typed object value to SFFloat intensity field, similar to
setIntensity(float). |
SpotLightObject |
setIS(ISObject newValue)
Assign field named IS for establishing IS/connect field connections between ProtoInterface fields and internal ProtoBody nodes.
|
SpotLightObject |
setLocation(float[] newValue)
Assign 3-tuple float array to inputOutput SFVec3f field named location.
|
SpotLightObject |
setLocation(float x,
float y,
float z)
Assign values to SFVec3f location field, similar to
setLocation(float[]). |
SpotLightObject |
setLocation(SFVec3fObject newValue)
Assign typed object value to SFVec3f location field, similar to
setLocation(float[]). |
SpotLightObject |
setMetadata(ProtoInstanceObject newValue)
Assign ProtoInstance (using a properly typed node) to inputOutput SFNode field metadata.
|
SpotLightObject |
setMetadata(X3DMetadataObject newValue)
Assign X3DMetadataObject instance (using a properly typed node) to inputOutput SFNode field metadata.
|
SpotLightObject |
setOn(boolean newValue)
Assign boolean value to inputOutput SFBool field named on.
|
SpotLightObject |
setOn(SFBoolObject newValue)
Assign typed object value to SFBool on field, similar to
setOn(boolean). |
SpotLightObject |
setRadius(float newValue)
Assign float value within allowed range of [0,infinity) to initializeOnly SFFloat field named radius.
|
SpotLightObject |
setRadius(SFFloatObject newValue)
Assign typed object value to SFFloat radius field, similar to
setRadius(float). |
SpotLightObject |
setUSE(SFStringObject newValue)
Assign typed object value to SFString USE field, similar to
setUSE(String). |
SpotLightObject |
setUSE(SpotLightObject DEFnode)
Assign a USE reference to another DEF node of same node type, similar to
setUSE(String). |
SpotLightObject |
setUSE(java.lang.String newValue)
Assign String value to inputOutput SFString field named USE.
|
java.lang.String |
toStringClassicVRML(int indentLevel)
Recursive method to provide ClassicVRML string serialization.
|
java.lang.String |
toStringVRML97(int indentLevel)
Recursive method to provide VRML97 string serialization.
|
java.lang.String |
toStringX3D(int indentLevel)
Recursive method to provide X3D string serialization of this model subgraph, utilizing XML encoding and conforming to X3D Canonical Form.
|
java.lang.String |
validate()
Recursive method to validate this element plus all contained nodes and statements,
using both datatype-specification value checks and regular expression (regex) checking of corresponding string values.
|
getContainerFieldAlternateValues, getContainerFieldOverride, getCssClass, getDEF, getUSE, isNode, isStatement, isUSE, resetContainerFieldOverride, setConcreteCssClass, setConcreteDEF, setConcreteUSE, setContainerFieldOverrideclearParentObject, findAncestorElementByName, findAncestorProtoBody, findAncestorSceneObject, findAncestorX3DObject, getPackageName, getParentObject, getValidationResult, hasAncestorElementByName, hasAncestorProtoBody, hasAncestorSceneObject, hasAncestorX3DObject, setParentObject, toStringClassicVRML, toStringVRML97, toStringX3Dpublic static final java.lang.String NAME
public static final java.lang.String COMPONENT
public static final int LEVEL
public static final float AMBIENTINTENSITY_DEFAULT_VALUE
public static final float[] ATTENUATION_DEFAULT_VALUE
public static final float BEAMWIDTH_DEFAULT_VALUE
public static final float[] COLOR_DEFAULT_VALUE
public static final float CUTOFFANGLE_DEFAULT_VALUE
public static final float[] DIRECTION_DEFAULT_VALUE
public static final boolean GLOBAL_DEFAULT_VALUE
public static final float INTENSITY_DEFAULT_VALUE
public static final float[] LOCATION_DEFAULT_VALUE
public static final boolean ON_DEFAULT_VALUE
public static final float RADIUS_DEFAULT_VALUE
public static final java.lang.String containerField_DEFAULT_VALUE
public static final java.lang.String fromField_AMBIENTINTENSITY
public static final java.lang.String toField_AMBIENTINTENSITY
public static final java.lang.String fromField_ATTENUATION
public static final java.lang.String toField_ATTENUATION
public static final java.lang.String fromField_BEAMWIDTH
public static final java.lang.String toField_BEAMWIDTH
public static final java.lang.String fromField_COLOR
public static final java.lang.String toField_COLOR
public static final java.lang.String fromField_CUTOFFANGLE
public static final java.lang.String toField_CUTOFFANGLE
public static final java.lang.String fromField_DIRECTION
public static final java.lang.String toField_DIRECTION
public static final java.lang.String fromField_GLOBAL
public static final java.lang.String toField_GLOBAL
public static final java.lang.String fromField_INTENSITY
public static final java.lang.String toField_INTENSITY
public static final java.lang.String fromField_LOCATION
public static final java.lang.String toField_LOCATION
public static final java.lang.String fromField_METADATA
public static final java.lang.String toField_METADATA
public static final java.lang.String fromField_ON
public static final java.lang.String toField_ON
public SpotLightObject()
public SpotLightObject(java.lang.String DEFlabel)
DEFlabel - unique DEF name for this X3D nodepublic final java.lang.String getElementName()
getElementName in class X3DConcreteElementpublic final java.lang.String getComponent()
getComponent in class X3DConcreteElementpublic final int getComponentLevel()
getComponentLevel in class X3DConcreteElementpublic java.lang.String getFieldType(java.lang.String fieldName)
getFieldType in class X3DConcreteElementfieldName - name of field in this X3D nodeConfigurationProperties.ERROR_UNKNOWN_FIELD_TYPEpublic java.lang.String getAccessType(java.lang.String fieldName)
getAccessType in class X3DConcreteElementfieldName - name of field in this X3D nodeConfigurationProperties.ERROR_UNKNOWN_FIELD_ACCESSTYPEpublic final java.lang.String getContainerFieldDefault()
getContainerFieldDefault in class X3DConcreteNodepublic final void initialize()
initialize in class X3DConcreteNodepublic float getAmbientIntensity()
getAmbientIntensity in interface SpotLightgetAmbientIntensity in interface X3DLightNodepublic SpotLightObject setAmbientIntensity(float newValue)
setAmbientIntensity in interface SpotLightsetAmbientIntensity in interface X3DLightNodenewValue - is new value for the ambientIntensity field.SpotLightObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).public SpotLightObject setAmbientIntensity(SFFloatObject newValue)
setAmbientIntensity(float).newValue - is new value for the ambientIntensity field.SpotLightObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).public float[] getAttenuation()
getAttenuation in interface SpotLightpublic SpotLightObject setAttenuation(float[] newValue)
setAttenuation in interface SpotLightnewValue - is new value for the attenuation field.SpotLightObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).public SpotLightObject setAttenuation(SFVec3fObject newValue)
setAttenuation(float[]).newValue - is new value for the attenuation field.SpotLightObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).public SpotLightObject setAttenuation(float x, float y, float z)
setAttenuation(float[]).x - first componenty - second componentz - third componentSpotLightObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).public float getBeamWidth()
getBeamWidth in interface SpotLightpublic SpotLightObject setBeamWidth(float newValue)
setBeamWidth in interface SpotLightnewValue - is new value for the beamWidth field.SpotLightObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).public SpotLightObject setBeamWidth(SFFloatObject newValue)
setBeamWidth(float).newValue - is new value for the beamWidth field.SpotLightObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).public float[] getColor()
getColor in interface SpotLightgetColor in interface X3DLightNodepublic SpotLightObject setColor(float[] newValue)
setColor in interface SpotLightsetColor in interface X3DLightNodenewValue - is new value for the color field.SpotLightObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).public SpotLightObject setColor(SFColorObject newValue)
setColor(float[]).newValue - is new value for the color field.SpotLightObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).public SpotLightObject setColor(float red, float green, float blue)
setColor(float[]).red - first componentgreen - second componentblue - third componentSpotLightObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).public float getCutOffAngle()
getCutOffAngle in interface SpotLightpublic SpotLightObject setCutOffAngle(float newValue)
setCutOffAngle in interface SpotLightnewValue - is new value for the cutOffAngle field.SpotLightObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).public SpotLightObject setCutOffAngle(SFFloatObject newValue)
setCutOffAngle(float).newValue - is new value for the cutOffAngle field.SpotLightObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).public float[] getDirection()
getDirection in interface SpotLightpublic SpotLightObject setDirection(float[] newValue)
setDirection in interface SpotLightnewValue - is new value for the direction field.SpotLightObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).public SpotLightObject setDirection(SFVec3fObject newValue)
setDirection(float[]).newValue - is new value for the direction field.SpotLightObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).public SpotLightObject setDirection(float x, float y, float z)
setDirection(float[]).x - first componenty - second componentz - third componentSpotLightObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).public boolean getGlobal()
public SpotLightObject setGlobal(boolean newValue)
setGlobal in interface SpotLightnewValue - is new value for the global field.SpotLightObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).public SpotLightObject setGlobal(SFBoolObject newValue)
setGlobal(boolean).newValue - is new value for the global field.SpotLightObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).public float getIntensity()
getIntensity in interface SpotLightgetIntensity in interface X3DLightNodepublic SpotLightObject setIntensity(float newValue)
setIntensity in interface SpotLightsetIntensity in interface X3DLightNodenewValue - is new value for the intensity field.SpotLightObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).public SpotLightObject setIntensity(SFFloatObject newValue)
setIntensity(float).newValue - is new value for the intensity field.SpotLightObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).public float[] getLocation()
getLocation in interface SpotLightpublic SpotLightObject setLocation(float[] newValue)
setLocation in interface SpotLightnewValue - is new value for the location field.SpotLightObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).public SpotLightObject setLocation(SFVec3fObject newValue)
setLocation(float[]).newValue - is new value for the location field.SpotLightObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).public SpotLightObject setLocation(float x, float y, float z)
setLocation(float[]).x - first componenty - second componentz - third componentSpotLightObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).public X3DMetadataObject getMetadata()
getMetadata in interface X3DChildNodegetMetadata in interface X3DNodegetMetadata in interface SpotLightgetMetadata in interface X3DLightNodegetMetadataProtoInstance(),
X3D Scene Authoring Hints: Metadata Nodespublic SpotLightObject setMetadata(X3DMetadataObject newValue)
setMetadata in interface X3DChildNodesetMetadata in interface X3DNodesetMetadata in interface SpotLightsetMetadata in interface X3DLightNodesetMetadata in class X3DConcreteNodenewValue - is new value for the metadata field.SpotLightObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).setMetadata(ProtoInstanceObject),
X3D Scene Authoring Hints: Metadata Nodespublic SpotLightObject clearMetadata()
SpotLightObject - namely this same object to allow sequential method pipelining (i.e. consecutive
setAttribute method invocations).public SpotLightObject setMetadata(ProtoInstanceObject newValue)
setMetadata in class X3DConcreteNodenewValue - is new value for the metadata field.SpotLightObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).setMetadata(X3DMetadataObject)public boolean hasMetadata()
getMetadata(),
getMetadataProtoInstance(),
X3D Scene Authoring Hints: Metadata Nodespublic boolean getOn()
getOn in interface SpotLightgetOn in interface X3DLightNodepublic SpotLightObject setOn(boolean newValue)
setOn in interface SpotLightsetOn in interface X3DLightNodenewValue - is new value for the on field.SpotLightObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).public SpotLightObject setOn(SFBoolObject newValue)
setOn(boolean).newValue - is new value for the on field.SpotLightObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).public float getRadius()
public SpotLightObject setRadius(float newValue)
setRadius in interface SpotLightnewValue - is new value for the radius field.SpotLightObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).public SpotLightObject setRadius(SFFloatObject newValue)
setRadius(float).newValue - is new value for the radius field.SpotLightObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).public final SpotLightObject setDEF(java.lang.String newValue)
setDEF in interface X3DChildNodesetDEF in interface X3DNodesetDEF in interface SpotLightsetDEF in interface X3DLightNodesetDEF in class X3DConcreteNodenewValue - is new value for the DEF field.SpotLightObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).public SpotLightObject setDEF(SFStringObject newValue)
setDEF(String).newValue - is new value for the DEF field.SpotLightObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).public final SpotLightObject setUSE(java.lang.String newValue)
USE node is still an independent object, with the USE value matching the DEF value in the preceding object.
setUSE() method on this node resets all other fields to their default values (except for containerField) and also releases all child nodes.setUSE in interface X3DChildNodesetUSE in interface X3DNodesetUSE in interface SpotLightsetUSE in interface X3DLightNodesetUSE in class X3DConcreteNodenewValue - is new value for the USE field.SpotLightObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).public SpotLightObject setUSE(SFStringObject newValue)
setUSE(String).newValue - is new value for the USE field.SpotLightObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).public final SpotLightObject setCssClass(java.lang.String newValue)
setCssClass in interface X3DChildNodesetCssClass in interface X3DNodesetCssClass in interface SpotLightsetCssClass in interface X3DLightNodesetCssClass in class X3DConcreteNodenewValue - is new value for the class field.SpotLightObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).public SpotLightObject setCssClass(SFStringObject newValue)
setCssClass(String).newValue - is new value for the class field.SpotLightObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).public SpotLightObject setIS(ISObject newValue)
setIS in class X3DConcreteNodenewValue - is new value for the description field.SpotLightObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).public ISObject getIS()
getIS in class X3DConcreteNodepublic SpotLightObject setUSE(SpotLightObject DEFnode)
setUSE(String).
setUSE() method on this node resets all other fields to their default values (except for containerField) and also releases all child nodes.
DEFnode - must have a DEF value definedSpotLightObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).public SpotLightObject addComments(java.lang.String newComment)
addComments in class X3DConcreteElementnewComment - initial valueSpotLightObject - namely this same object to allow sequential method pipelining (i.e. consecutive
setAttribute method invocations).public SpotLightObject addComments(java.lang.String[] newComments)
addComments in class X3DConcreteElementnewComments - array of commentsSpotLightObject - namely this same object to allow sequential method pipelining (i.e. consecutive
setAttribute method invocations).public SpotLightObject addComments(CommentsBlock newCommentsBlock)
addComments in class X3DConcreteElementnewCommentsBlock - block of comments to addSpotLightObject - namely this same object to allow sequential method pipelining (i.e. consecutive
setAttribute method invocations).public java.lang.String toStringX3D(int indentLevel)
toStringX3D in class X3DConcreteElementindentLevel - number of levels of indentation for this elementX3DObject.FILE_EXTENSION_X3D,
X3DObject.FILE_EXTENSION_XML,
X3DObject.toStringXML(),
X3DObject.toFileXML(String),
X3DObject.toFileX3D(String),
X3D XML Encoding,
X3D Compressed Binary Encoding: X3D Canonical Formpublic java.lang.String toStringClassicVRML(int indentLevel)
toStringClassicVRML in class X3DConcreteElementindentLevel - number of levels of indentation for this elementX3DObject.FILE_EXTENSION_CLASSICVRML,
X3D Resources: Virtual Reality Modeling Language (VRML) 97,
Extensible 3D (X3D) encodings Part 2: Classic VRML encoding,
Extensible 3D (X3D) encodings Part 2: Classic VRML encoding, Annex A: Grammarpublic java.lang.String toStringVRML97(int indentLevel)
toStringVRML97 in class X3DConcreteElementindentLevel - number of levels of indentation for this elementX3DObject.FILE_EXTENSION_VRML97,
X3D Resources: Virtual Reality Modeling Language (VRML) 97,
Virtual Reality Modeling Language (VRML) 97 specification,
VRML 97 v2.1 Amendmentpublic X3DConcreteElement findElementByNameValue(java.lang.String nameValue)
findElementByNameValue in class X3DConcreteElementnameValue - is value of the name field being searched for in this element and child elements(if any)findNodeByDEF(String),
X3DConcreteElement.hasAncestorSceneObject(),
X3DConcreteElement.findAncestorX3DObject()public X3DConcreteElement findElementByNameValue(java.lang.String nameValue, java.lang.String elementName)
findElementByNameValue in class X3DConcreteElementnameValue - is value of the name field being searched for in this element and child elements(if any)elementName - identifies the element of interest (meta MetadataString ProtoDeclare CADassembly ProtoInstance HAnimHumanoid etc.)findNodeByDEF(String),
X3DConcreteElement.hasAncestorSceneObject(),
X3DConcreteElement.findAncestorX3DObject()public boolean hasElementByNameValue(java.lang.String nameValue,
java.lang.String elementName)
nameValue - is value of the name field being searched for in this element and child elements(if any)elementName - identifies the element of interest (meta MetadataString ProtoDeclare CADassembly ProtoInstance HAnimHumanoid etc.)findElementByNameValue(String, String)public X3DConcreteNode findNodeByDEF(java.lang.String DEFvalue)
findNodeByDEF in class X3DConcreteElementDEFvalue - is value of the name field being searched for in this element and child elements(if any)findElementByNameValue(String),
X3DConcreteElement.hasAncestorSceneObject(),
X3DConcreteElement.findAncestorX3DObject()public boolean hasNodeByDEF(java.lang.String DEFvalue)
DEFvalue - is value of the name field being searched for in this element and child elements(if any)findNodeByDEF(String)public java.lang.String validate()
validate in class X3DConcreteElementCopyright ©2005-2017 Web3D Consortium under an open-source license, free for any use. Feedback is welcome.