public class SquadOrientationInterpolatorObject extends X3DConcreteNode implements SquadOrientationInterpolator
| Modifier and Type | Field and Description |
|---|---|
static java.lang.String |
COMPONENT
String constant COMPONENT defines X3D component for the SquadOrientationInterpolator element: Interpolation
|
static java.lang.String |
containerField_DEFAULT_VALUE
containerField describes typical field relationship of a node to its parent.
|
static java.lang.String |
fromField_KEY
fromField ROUTE name for MFFloat field named key.
|
static java.lang.String |
fromField_KEYVALUE
fromField ROUTE name for MFRotation field named keyValue.
|
static java.lang.String |
fromField_METADATA
fromField ROUTE name for SFNode field named metadata.
|
static java.lang.String |
fromField_NORMALIZEVELOCITY
fromField ROUTE name for SFBool field named normalizeVelocity.
|
static java.lang.String |
fromField_VALUE_CHANGED
fromField ROUTE name for SFRotation field named value_changed.
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static int |
LEVEL
Integer constant LEVEL provides default X3D Interpolation component level for this element: 5
|
static java.lang.String |
NAME
String constant NAME provides name of this element: SquadOrientationInterpolator.
|
static boolean |
NORMALIZEVELOCITY_DEFAULT_VALUE
SFBool field named normalizeVelocity has default value false (Java syntax) or false (XML syntax).
|
static java.lang.String |
toField_KEY
toField ROUTE name for MFFloat field named key.
|
static java.lang.String |
toField_KEYVALUE
toField ROUTE name for MFRotation field named keyValue.
|
static java.lang.String |
toField_METADATA
toField ROUTE name for SFNode field named metadata.
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static java.lang.String |
toField_NORMALIZEVELOCITY
toField ROUTE name for SFBool field named normalizeVelocity.
|
static java.lang.String |
toField_SET_FRACTION
toField ROUTE name for SFFloat field named set_fraction.
|
CLASS_DEFAULT_VALUE, containerField_ALTERNATE_VALUES, DEF_DEFAULT_VALUE, USE_DEFAULT_VALUEvalidationResult| Constructor and Description |
|---|
SquadOrientationInterpolatorObject()
Constructor for SquadOrientationInterpolatorObject to initialize member variables with default values.
|
SquadOrientationInterpolatorObject(java.lang.String DEFlabel)
Utility constructor that assigns DEF label after initializing member variables with default values.
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| Modifier and Type | Method and Description |
|---|---|
SquadOrientationInterpolatorObject |
addComments(CommentsBlock newCommentsBlock)
Add CommentsBlock to contained commentsList.
|
SquadOrientationInterpolatorObject |
addComments(java.lang.String newComment)
Add comment as String to contained commentsList.
|
SquadOrientationInterpolatorObject |
addComments(java.lang.String[] newComments)
Add comments as String[] array to contained commentsList.
|
SquadOrientationInterpolatorObject |
addKey(float newValue)
Add singleton float value to MFFloat key field.
|
SquadOrientationInterpolatorObject |
addKey(SFFloatObject newValue)
Add singleton SFFloatObject value to MFFloat key field.
|
SquadOrientationInterpolatorObject |
addKeyValue(SFRotationObject newValue)
Add singleton SFRotationObject value to MFRotation keyValue field.
|
SquadOrientationInterpolatorObject |
clearKey()
Utility method to clear MFFloat value of key field.
|
SquadOrientationInterpolatorObject |
clearMetadata()
Utility method to clear SFNode value of metadata field.
|
X3DConcreteElement |
findElementByNameValue(java.lang.String nameValue)
Recursive method to provide object reference to node or statement by name attribute, if found as part of this element or in a contained element.
|
X3DConcreteElement |
findElementByNameValue(java.lang.String nameValue,
java.lang.String elementName)
Recursive method to provide object reference to node or statement by name attribute, if found as part of this element or in a contained element.
|
X3DConcreteNode |
findNodeByDEF(java.lang.String DEFvalue)
Recursive method to provide object reference to node by DEF, if found as this node or in a contained node.
|
java.lang.String |
getAccessType(java.lang.String fieldName)
Indicate accessType corresponding to given fieldName.
|
java.lang.String |
getComponent()
Defines X3D component for the SquadOrientationInterpolator element: Interpolation
|
int |
getComponentLevel()
Provides default X3D component level for this element: 5
|
java.lang.String |
getContainerFieldDefault()
containerField describes typical field relationship of a node to its parent.
|
java.lang.String |
getElementName()
Provides name of this element: SquadOrientationInterpolator
|
java.lang.String |
getFieldType(java.lang.String fieldName)
Indicate type corresponding to given fieldName.
|
ISObject |
getIS()
Provide field named IS for establishing IS/connect field connections between ProtoInterface fields and internal ProtoBody nodes.
|
float[] |
getKey()
Provide array of Float results from inputOutput MFFloat field named key.
|
java.util.ArrayList<java.lang.Float> |
getKeyList()
Utility method to get ArrayList value of MFFloat key field, similar to
getKey(). |
float[] |
getKeyValue()
Provide array of 4-tuple float results unit axis, angle (in radians) from inputOutput MFRotation field named keyValue.
|
X3DMetadataObject |
getMetadata()
Provide X3DMetadataObject instance (using a properly typed node) from inputOutput SFNode field metadata.
|
boolean |
getNormalizeVelocity()
Provide boolean value from inputOutput SFBool field named normalizeVelocity.
|
float[] |
getValue()
Provide array of 4-tuple float results unit axis, angle (in radians) from outputOnly SFRotation field named value_changed.
|
boolean |
hasElementByNameValue(java.lang.String nameValue,
java.lang.String elementName)
Recursive method to determine whether node or statement with given name attribute is found, meaning both objects are attached to same scene graph.
|
boolean |
hasMetadata()
Indicate whether an object is available for inputOutput SFNode field metadata.
|
boolean |
hasNodeByDEF(java.lang.String DEFvalue)
Recursive method to determine whether node with DEFvalue is found, meaning both objects are attached to same scene graph.
|
void |
initialize()
Initialize all member variables to default values.
|
SquadOrientationInterpolatorObject |
setCssClass(SFStringObject newValue)
Assign typed object value to SFString cssClass field, similar to
setCssClass(String). |
SquadOrientationInterpolatorObject |
setCssClass(java.lang.String newValue)
Assign String value to inputOutput SFString field named class.
|
SquadOrientationInterpolatorObject |
setDEF(SFStringObject newValue)
Assign typed object value to SFString DEF field, similar to
setDEF(String). |
SquadOrientationInterpolatorObject |
setDEF(java.lang.String newValue)
Assign String value to inputOutput SFString field named DEF.
|
SquadOrientationInterpolatorObject |
setIS(ISObject newValue)
Assign field named IS for establishing IS/connect field connections between ProtoInterface fields and internal ProtoBody nodes.
|
SquadOrientationInterpolatorObject |
setKey(java.util.ArrayList<java.lang.Float> newValue)
Assign ArrayList value of MFFloat key field, similar to
setKey(float[]). |
SquadOrientationInterpolatorObject |
setKey(float[] newValue)
Assign Float array to inputOutput MFFloat field named key.
|
SquadOrientationInterpolatorObject |
setKey(int[] newValue)
Assign floating-point array value of MFFloat key field, similar to
setKey(float[]). |
SquadOrientationInterpolatorObject |
setKey(MFFloatObject newValue)
Assign typed object value to MFFloat key field, similar to
setKey(float[]). |
SquadOrientationInterpolatorObject |
setKeyValue(float[] newValue)
Assign 4-tuple float array unit axis, angle (in radians) to inputOutput MFRotation field named keyValue.
|
SquadOrientationInterpolatorObject |
setKeyValue(MFRotationObject newValue)
Assign typed object value to MFRotation keyValue field, similar to
setKeyValue(float[]). |
SquadOrientationInterpolatorObject |
setMetadata(ProtoInstanceObject newValue)
Assign ProtoInstance (using a properly typed node) to inputOutput SFNode field metadata.
|
SquadOrientationInterpolatorObject |
setMetadata(X3DMetadataObject newValue)
Assign X3DMetadataObject instance (using a properly typed node) to inputOutput SFNode field metadata.
|
SquadOrientationInterpolatorObject |
setNormalizeVelocity(boolean newValue)
Assign boolean value to inputOutput SFBool field named normalizeVelocity.
|
SquadOrientationInterpolatorObject |
setNormalizeVelocity(SFBoolObject newValue)
Assign typed object value to SFBool normalizeVelocity field, similar to
setNormalizeVelocity(boolean). |
SquadOrientationInterpolatorObject |
setUSE(SFStringObject newValue)
Assign typed object value to SFString USE field, similar to
setUSE(String). |
SquadOrientationInterpolatorObject |
setUSE(SquadOrientationInterpolatorObject DEFnode)
Assign a USE reference to another DEF node of same node type, similar to
setUSE(String). |
SquadOrientationInterpolatorObject |
setUSE(java.lang.String newValue)
Assign String value to inputOutput SFString field named USE.
|
java.lang.String |
toStringClassicVRML(int indentLevel)
Recursive method to provide ClassicVRML string serialization.
|
java.lang.String |
toStringVRML97(int indentLevel)
Recursive method to provide VRML97 string serialization.
|
java.lang.String |
toStringX3D(int indentLevel)
Recursive method to provide X3D string serialization of this model subgraph, utilizing XML encoding and conforming to X3D Canonical Form.
|
java.lang.String |
validate()
Recursive method to validate this element plus all contained nodes and statements,
using both datatype-specification value checks and regular expression (regex) checking of corresponding string values.
|
getContainerFieldAlternateValues, getContainerFieldOverride, getCssClass, getDEF, getUSE, isNode, isStatement, isUSE, resetContainerFieldOverride, setConcreteCssClass, setConcreteDEF, setConcreteUSE, setContainerFieldOverrideclearParentObject, findAncestorElementByName, findAncestorProtoBody, findAncestorSceneObject, findAncestorX3DObject, getPackageName, getParentObject, getValidationResult, hasAncestorElementByName, hasAncestorProtoBody, hasAncestorSceneObject, hasAncestorX3DObject, setParentObject, toStringClassicVRML, toStringVRML97, toStringX3Dpublic static final java.lang.String NAME
public static final java.lang.String COMPONENT
public static final int LEVEL
public static final boolean NORMALIZEVELOCITY_DEFAULT_VALUE
public static final java.lang.String containerField_DEFAULT_VALUE
public static final java.lang.String fromField_KEY
public static final java.lang.String toField_KEY
public static final java.lang.String fromField_KEYVALUE
public static final java.lang.String toField_KEYVALUE
public static final java.lang.String fromField_METADATA
public static final java.lang.String toField_METADATA
public static final java.lang.String fromField_NORMALIZEVELOCITY
public static final java.lang.String toField_NORMALIZEVELOCITY
public static final java.lang.String toField_SET_FRACTION
public static final java.lang.String fromField_VALUE_CHANGED
public SquadOrientationInterpolatorObject()
public SquadOrientationInterpolatorObject(java.lang.String DEFlabel)
DEFlabel - unique DEF name for this X3D nodepublic final java.lang.String getElementName()
getElementName in class X3DConcreteElementpublic final java.lang.String getComponent()
getComponent in class X3DConcreteElementpublic final int getComponentLevel()
getComponentLevel in class X3DConcreteElementpublic java.lang.String getFieldType(java.lang.String fieldName)
getFieldType in class X3DConcreteElementfieldName - name of field in this X3D nodeConfigurationProperties.ERROR_UNKNOWN_FIELD_TYPEpublic java.lang.String getAccessType(java.lang.String fieldName)
getAccessType in class X3DConcreteElementfieldName - name of field in this X3D nodeConfigurationProperties.ERROR_UNKNOWN_FIELD_ACCESSTYPEpublic final java.lang.String getContainerFieldDefault()
getContainerFieldDefault in class X3DConcreteNodepublic final void initialize()
initialize in class X3DConcreteNodepublic float[] getKey()
getKey in interface SquadOrientationInterpolatorgetKey in interface X3DInterpolatorNodepublic java.util.ArrayList<java.lang.Float> getKeyList()
getKey().public SquadOrientationInterpolatorObject setKey(float[] newValue)
setKey in interface SquadOrientationInterpolatorsetKey in interface X3DInterpolatorNodenewValue - is new value for the key field.SquadOrientationInterpolatorObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).public SquadOrientationInterpolatorObject setKey(MFFloatObject newValue)
setKey(float[]).newValue - is new value for the key field.SquadOrientationInterpolatorObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).public SquadOrientationInterpolatorObject setKey(java.util.ArrayList<java.lang.Float> newValue)
setKey(float[]).newValue - is new value for the key field.SquadOrientationInterpolatorObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).public SquadOrientationInterpolatorObject clearKey()
SquadOrientationInterpolatorObject - namely this same object to allow sequential method pipelining (i.e. consecutive
setAttribute method invocations).public SquadOrientationInterpolatorObject setKey(int[] newValue)
setKey(float[]).newValue - is new value for the key field.SquadOrientationInterpolatorObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).public SquadOrientationInterpolatorObject addKey(float newValue)
newValue - is new value to add to the key field.SquadOrientationInterpolatorObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).public SquadOrientationInterpolatorObject addKey(SFFloatObject newValue)
newValue - is new value to add to the key field.SquadOrientationInterpolatorObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).public float[] getKeyValue()
getKeyValue in interface SquadOrientationInterpolatorpublic SquadOrientationInterpolatorObject setKeyValue(float[] newValue)
setKeyValue in interface SquadOrientationInterpolatornewValue - is new value for the keyValue field.SquadOrientationInterpolatorObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).public SquadOrientationInterpolatorObject setKeyValue(MFRotationObject newValue)
setKeyValue(float[]).newValue - is new value for the keyValue field.SquadOrientationInterpolatorObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).public SquadOrientationInterpolatorObject addKeyValue(SFRotationObject newValue)
newValue - is new value to add to the keyValue field.SquadOrientationInterpolatorObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).public X3DMetadataObject getMetadata()
getMetadata in interface X3DChildNodegetMetadata in interface X3DNodegetMetadata in interface SquadOrientationInterpolatorgetMetadata in interface X3DInterpolatorNodegetMetadataProtoInstance(),
X3D Scene Authoring Hints: Metadata Nodespublic SquadOrientationInterpolatorObject setMetadata(X3DMetadataObject newValue)
setMetadata in interface X3DChildNodesetMetadata in interface X3DNodesetMetadata in interface SquadOrientationInterpolatorsetMetadata in interface X3DInterpolatorNodesetMetadata in class X3DConcreteNodenewValue - is new value for the metadata field.SquadOrientationInterpolatorObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).setMetadata(ProtoInstanceObject),
X3D Scene Authoring Hints: Metadata Nodespublic SquadOrientationInterpolatorObject clearMetadata()
SquadOrientationInterpolatorObject - namely this same object to allow sequential method pipelining (i.e. consecutive
setAttribute method invocations).public SquadOrientationInterpolatorObject setMetadata(ProtoInstanceObject newValue)
setMetadata in class X3DConcreteNodenewValue - is new value for the metadata field.SquadOrientationInterpolatorObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).setMetadata(X3DMetadataObject)public boolean hasMetadata()
getMetadata(),
getMetadataProtoInstance(),
X3D Scene Authoring Hints: Metadata Nodespublic boolean getNormalizeVelocity()
getNormalizeVelocity in interface SquadOrientationInterpolatorpublic SquadOrientationInterpolatorObject setNormalizeVelocity(boolean newValue)
setNormalizeVelocity in interface SquadOrientationInterpolatornewValue - is new value for the normalizeVelocity field.SquadOrientationInterpolatorObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).public SquadOrientationInterpolatorObject setNormalizeVelocity(SFBoolObject newValue)
setNormalizeVelocity(boolean).newValue - is new value for the normalizeVelocity field.SquadOrientationInterpolatorObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).public float[] getValue()
getValue in interface SquadOrientationInterpolatorpublic final SquadOrientationInterpolatorObject setDEF(java.lang.String newValue)
setDEF in interface X3DChildNodesetDEF in interface X3DNodesetDEF in interface SquadOrientationInterpolatorsetDEF in interface X3DInterpolatorNodesetDEF in class X3DConcreteNodenewValue - is new value for the DEF field.SquadOrientationInterpolatorObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).public SquadOrientationInterpolatorObject setDEF(SFStringObject newValue)
setDEF(String).newValue - is new value for the DEF field.SquadOrientationInterpolatorObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).public final SquadOrientationInterpolatorObject setUSE(java.lang.String newValue)
USE node is still an independent object, with the USE value matching the DEF value in the preceding object.
setUSE() method on this node resets all other fields to their default values (except for containerField) and also releases all child nodes.setUSE in interface X3DChildNodesetUSE in interface X3DNodesetUSE in interface SquadOrientationInterpolatorsetUSE in interface X3DInterpolatorNodesetUSE in class X3DConcreteNodenewValue - is new value for the USE field.SquadOrientationInterpolatorObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).public SquadOrientationInterpolatorObject setUSE(SFStringObject newValue)
setUSE(String).newValue - is new value for the USE field.SquadOrientationInterpolatorObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).public final SquadOrientationInterpolatorObject setCssClass(java.lang.String newValue)
setCssClass in interface X3DChildNodesetCssClass in interface X3DNodesetCssClass in interface SquadOrientationInterpolatorsetCssClass in interface X3DInterpolatorNodesetCssClass in class X3DConcreteNodenewValue - is new value for the class field.SquadOrientationInterpolatorObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).public SquadOrientationInterpolatorObject setCssClass(SFStringObject newValue)
setCssClass(String).newValue - is new value for the class field.SquadOrientationInterpolatorObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).public SquadOrientationInterpolatorObject setIS(ISObject newValue)
setIS in class X3DConcreteNodenewValue - is new value for the description field.SquadOrientationInterpolatorObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).public ISObject getIS()
getIS in class X3DConcreteNodepublic SquadOrientationInterpolatorObject setUSE(SquadOrientationInterpolatorObject DEFnode)
setUSE(String).
setUSE() method on this node resets all other fields to their default values (except for containerField) and also releases all child nodes.
DEFnode - must have a DEF value definedSquadOrientationInterpolatorObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).public SquadOrientationInterpolatorObject addComments(java.lang.String newComment)
addComments in class X3DConcreteElementnewComment - initial valueSquadOrientationInterpolatorObject - namely this same object to allow sequential method pipelining (i.e. consecutive
setAttribute method invocations).public SquadOrientationInterpolatorObject addComments(java.lang.String[] newComments)
addComments in class X3DConcreteElementnewComments - array of commentsSquadOrientationInterpolatorObject - namely this same object to allow sequential method pipelining (i.e. consecutive
setAttribute method invocations).public SquadOrientationInterpolatorObject addComments(CommentsBlock newCommentsBlock)
addComments in class X3DConcreteElementnewCommentsBlock - block of comments to addSquadOrientationInterpolatorObject - namely this same object to allow sequential method pipelining (i.e. consecutive
setAttribute method invocations).public java.lang.String toStringX3D(int indentLevel)
toStringX3D in class X3DConcreteElementindentLevel - number of levels of indentation for this elementX3DObject.FILE_EXTENSION_X3D,
X3DObject.FILE_EXTENSION_XML,
X3DObject.toStringXML(),
X3DObject.toFileXML(String),
X3DObject.toFileX3D(String),
X3D XML Encoding,
X3D Compressed Binary Encoding: X3D Canonical Formpublic java.lang.String toStringClassicVRML(int indentLevel)
toStringClassicVRML in class X3DConcreteElementindentLevel - number of levels of indentation for this elementX3DObject.FILE_EXTENSION_CLASSICVRML,
X3D Resources: Virtual Reality Modeling Language (VRML) 97,
Extensible 3D (X3D) encodings Part 2: Classic VRML encoding,
Extensible 3D (X3D) encodings Part 2: Classic VRML encoding, Annex A: Grammarpublic java.lang.String toStringVRML97(int indentLevel)
toStringVRML97 in class X3DConcreteElementindentLevel - number of levels of indentation for this elementX3DObject.FILE_EXTENSION_VRML97,
X3D Resources: Virtual Reality Modeling Language (VRML) 97,
Virtual Reality Modeling Language (VRML) 97 specification,
VRML 97 v2.1 Amendmentpublic X3DConcreteElement findElementByNameValue(java.lang.String nameValue)
findElementByNameValue in class X3DConcreteElementnameValue - is value of the name field being searched for in this element and child elements(if any)findNodeByDEF(String),
X3DConcreteElement.hasAncestorSceneObject(),
X3DConcreteElement.findAncestorX3DObject()public X3DConcreteElement findElementByNameValue(java.lang.String nameValue, java.lang.String elementName)
findElementByNameValue in class X3DConcreteElementnameValue - is value of the name field being searched for in this element and child elements(if any)elementName - identifies the element of interest (meta MetadataString ProtoDeclare CADassembly ProtoInstance HAnimHumanoid etc.)findNodeByDEF(String),
X3DConcreteElement.hasAncestorSceneObject(),
X3DConcreteElement.findAncestorX3DObject()public boolean hasElementByNameValue(java.lang.String nameValue,
java.lang.String elementName)
nameValue - is value of the name field being searched for in this element and child elements(if any)elementName - identifies the element of interest (meta MetadataString ProtoDeclare CADassembly ProtoInstance HAnimHumanoid etc.)findElementByNameValue(String, String)public X3DConcreteNode findNodeByDEF(java.lang.String DEFvalue)
findNodeByDEF in class X3DConcreteElementDEFvalue - is value of the name field being searched for in this element and child elements(if any)findElementByNameValue(String),
X3DConcreteElement.hasAncestorSceneObject(),
X3DConcreteElement.findAncestorX3DObject()public boolean hasNodeByDEF(java.lang.String DEFvalue)
DEFvalue - is value of the name field being searched for in this element and child elements(if any)findNodeByDEF(String)public java.lang.String validate()
validate in class X3DConcreteElementCopyright ©2005-2017 Web3D Consortium under an open-source license, free for any use. Feedback is welcome.