| Package | Description |
|---|---|
| org.web3d.x3d.jsail.HAnim |
The Humanoid Animation (H-Anim) component for X3D defines node bindings and other
details for implementing ISO/IEC 19774, the H-Anim International Specificaiton.
|
| Class and Description |
|---|
| HAnimDisplacerObject
X3D node tooltip: [X3DGeometricPropertyNode] HAnimDisplacer nodes alter the shape of coordinate-based geometry within parent HAnimJoint or HAnimSegment nodes.
|
| HAnimHumanoidObject
X3D node tooltip: [X3DChildNode,X3DBoundedObject] The HAnimHumanoid node is used to: (a) store references to the joints, segments, sites, skeleton, optional skin, and fixed viewpoints, (b) serve as a container for the entire humanoid, (c) provide a convenient way of moving the humanoid through its environment, and (d) store human-readable metadata such as name, version, author, copyright, age, gender and other information.
|
| HAnimJointObject
X3D node tooltip: [X3DGroupingNode] HAnimJoint node can represent each joint in a body.
|
| HAnimMotionObject
X3D node tooltip: (X3D version 4.0 draft) [X3DChildNode] An HAnimMotion node supports discrete frame-by-frame playback for H-Anim motion data animation.
|
| HAnimSegmentObject
X3D node tooltip: [X3DGroupingNode] HAnimSegment node contains Shape geometry for each body segment.
|
| HAnimSiteObject
X3D node tooltip: [X3DGroupingNode] An HAnimSite node serves three purposes: (a) define an "end effector" location which can be used by an inverse kinematics system, (b) define an attachment point for accessories such as jewelry and clothing, and (c) define a location for a Viewpoint virtual camera in the reference frame of an HAnimSegment (such as a view "through the eyes" of the humanoid for use in multi-user worlds).
|
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