See: Description
| Class | Description |
|---|---|
| BooleanFilterObject |
X3D node tooltip: [X3DChildNode] BooleanFilter selectively passes true, false or negated events.
|
| BooleanSequencerObject |
X3D node tooltip: [X3DSequencerNode] BooleanSequencer generates periodic discrete Boolean values.
|
| BooleanToggleObject |
X3D node tooltip: [X3DChildNode] BooleanToggle maintains state and negates output when a true input is provided.
|
| BooleanTriggerObject |
X3D node tooltip: [X3DTriggerNode] BooleanTrigger converts time events to boolean true events.
|
| IntegerSequencerObject |
X3D node tooltip: [X3DSequencerNode] IntegerSequencer generates periodic discrete integer values.
|
| IntegerTriggerObject |
X3D node tooltip: [X3DTriggerNode] IntegerTrigger converts set_boolean true input events to an integer value (for example, useful when animating whichChoice in a Switch node).
|
| TimeTriggerObject |
X3D node tooltip: [X3DTriggerNode] TimeTrigger converts boolean true events to time events.
|
The Event Utility nodes provide the capability to filter, trigger, convert, or sequence numerous event-types for common interactive applications without the use of a Script node.
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