See: Description
| Class | Description |
|---|---|
| BackgroundObject |
X3D node tooltip: [X3DBackgroundNode] Background simulates ground and sky, using vertical arrays of wraparound color values.
|
| FogCoordinateObject |
X3D node tooltip: (X3D version 3.1 or later) [X3DGeometricPropertyNode] FogCoordinate defines a set of explicit fog depths on a per-vertex basis, overriding Fog visibilityRange
|
| FogObject |
X3D node tooltip: [X3DBindableNode,X3DFogObject] Fog simulates atmospheric effects by blending distant objects with fog color.
|
| LocalFogObject |
X3D node tooltip: [X3DChildNode,X3DFogObject] LocalFog simulates atmospheric effects by blending distant objects with fog color.
|
| TextureBackgroundObject |
X3D node tooltip: [X3DBackgroundNode] TextureBackground simulates ground and sky, using vertical arrays of wraparound color values, TextureBackground can also provide backdrop texture images on all six sides.
|
Nodes in the Environmental effects component support the creation of realistic environmental effects such as panoramic backgrounds and fog.
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