| Package | Description |
|---|---|
| org.web3d.x3d.jsail.EnvironmentalEffects |
Nodes in the Environmental effects component support the creation of realistic environmental
effects such as panoramic backgrounds and fog.
|
| Modifier and Type | Method and Description |
|---|---|
TextureBackgroundObject |
TextureBackgroundObject.addComments(CommentsBlock newCommentsBlock)
Add CommentsBlock to contained commentsList.
|
TextureBackgroundObject |
TextureBackgroundObject.addComments(java.lang.String newComment)
Add comment as String to contained commentsList.
|
TextureBackgroundObject |
TextureBackgroundObject.addComments(java.lang.String[] newComments)
Add comments as String[] array to contained commentsList.
|
TextureBackgroundObject |
TextureBackgroundObject.addGroundAngle(float newValue)
Add singleton float value to MFFloat groundAngle field.
|
TextureBackgroundObject |
TextureBackgroundObject.addGroundAngle(SFFloatObject newValue)
Add singleton SFFloatObject value to MFFloat groundAngle field.
|
TextureBackgroundObject |
TextureBackgroundObject.addGroundColor(SFColorObject newValue)
Add singleton SFColorObject value to MFColor groundColor field.
|
TextureBackgroundObject |
TextureBackgroundObject.addSkyAngle(float newValue)
Add singleton float value to MFFloat skyAngle field.
|
TextureBackgroundObject |
TextureBackgroundObject.addSkyAngle(SFFloatObject newValue)
Add singleton SFFloatObject value to MFFloat skyAngle field.
|
TextureBackgroundObject |
TextureBackgroundObject.addSkyColor(SFColorObject newValue)
Add singleton SFColorObject value to MFColor skyColor field.
|
TextureBackgroundObject |
TextureBackgroundObject.clearBackTexture()
Utility method to clear SFNode value of backTexture field.
|
TextureBackgroundObject |
TextureBackgroundObject.clearBottomTexture()
Utility method to clear SFNode value of bottomTexture field.
|
TextureBackgroundObject |
TextureBackgroundObject.clearFrontTexture()
Utility method to clear SFNode value of frontTexture field.
|
TextureBackgroundObject |
TextureBackgroundObject.clearGroundAngle()
Utility method to clear MFFloat value of groundAngle field.
|
TextureBackgroundObject |
TextureBackgroundObject.clearLeftTexture()
Utility method to clear SFNode value of leftTexture field.
|
TextureBackgroundObject |
TextureBackgroundObject.clearMetadata()
Utility method to clear SFNode value of metadata field.
|
TextureBackgroundObject |
TextureBackgroundObject.clearRightTexture()
Utility method to clear SFNode value of rightTexture field.
|
TextureBackgroundObject |
TextureBackgroundObject.clearSkyAngle()
Utility method to clear MFFloat value of skyAngle field.
|
TextureBackgroundObject |
TextureBackgroundObject.clearTopTexture()
Utility method to clear SFNode value of topTexture field.
|
TextureBackgroundObject |
TextureBackgroundObject.setBackTexture(ProtoInstanceObject newValue)
Assign ProtoInstance (using a properly typed node) to inputOutput SFNode field backTexture.
|
TextureBackgroundObject |
TextureBackgroundObject.setBackTexture(X3DNode newValue)
Assign X3DNode instance (using a properly typed node) with acceptable node types limited to X3DTexture2DNode|MultiTexture, to inputOutput SFNode field backTexture.
// newValueInstanceAcceptableNodeTypesTest checks are needed for methods that override/subset X3DNode interfaces #1
boolean isNodeTypeAllowed =
(((X3DConcreteNode)newValue) instanceof org.web3d.x3d.sai.Texturing.X3DTexture2DNode) ||
(((X3DConcreteNode)newValue) instanceof org.web3d.x3d.jsail.Texturing.MultiTextureObject);
if (!
|
TextureBackgroundObject |
TextureBackgroundObject.setBottomTexture(ProtoInstanceObject newValue)
Assign ProtoInstance (using a properly typed node) to inputOutput SFNode field bottomTexture.
|
TextureBackgroundObject |
TextureBackgroundObject.setBottomTexture(X3DNode newValue)
Assign X3DNode instance (using a properly typed node) with acceptable node types limited to X3DTexture2DNode|MultiTexture, to inputOutput SFNode field bottomTexture.
// newValueInstanceAcceptableNodeTypesTest checks are needed for methods that override/subset X3DNode interfaces #1
boolean isNodeTypeAllowed =
(((X3DConcreteNode)newValue) instanceof org.web3d.x3d.sai.Texturing.X3DTexture2DNode) ||
(((X3DConcreteNode)newValue) instanceof org.web3d.x3d.jsail.Texturing.MultiTextureObject);
if (!
|
TextureBackgroundObject |
TextureBackgroundObject.setCssClass(SFStringObject newValue)
Assign typed object value to SFString cssClass field, similar to
setCssClass(String). |
TextureBackgroundObject |
TextureBackgroundObject.setCssClass(java.lang.String newValue)
Assign String value to inputOutput SFString field named class.
|
TextureBackgroundObject |
TextureBackgroundObject.setDEF(SFStringObject newValue)
Assign typed object value to SFString DEF field, similar to
setDEF(String). |
TextureBackgroundObject |
TextureBackgroundObject.setDEF(java.lang.String newValue)
Assign String value to inputOutput SFString field named DEF.
|
TextureBackgroundObject |
TextureBackgroundObject.setFrontTexture(ProtoInstanceObject newValue)
Assign ProtoInstance (using a properly typed node) to inputOutput SFNode field frontTexture.
|
TextureBackgroundObject |
TextureBackgroundObject.setFrontTexture(X3DNode newValue)
Assign X3DNode instance (using a properly typed node) with acceptable node types limited to X3DTexture2DNode|MultiTexture, to inputOutput SFNode field frontTexture.
// newValueInstanceAcceptableNodeTypesTest checks are needed for methods that override/subset X3DNode interfaces #1
boolean isNodeTypeAllowed =
(((X3DConcreteNode)newValue) instanceof org.web3d.x3d.sai.Texturing.X3DTexture2DNode) ||
(((X3DConcreteNode)newValue) instanceof org.web3d.x3d.jsail.Texturing.MultiTextureObject);
if (!
|
TextureBackgroundObject |
TextureBackgroundObject.setGroundAngle(java.util.ArrayList<java.lang.Float> newValue)
Assign ArrayList value of MFFloat groundAngle field, similar to
setGroundAngle(float[]). |
TextureBackgroundObject |
TextureBackgroundObject.setGroundAngle(float[] newValue)
Assign Float array unit axis, angle (in radians) within allowed range of [0,1.5708] to inputOutput MFFloat field named groundAngle.
|
TextureBackgroundObject |
TextureBackgroundObject.setGroundAngle(int[] newValue)
Assign floating-point array value of MFFloat groundAngle field, similar to
setGroundAngle(float[]). |
TextureBackgroundObject |
TextureBackgroundObject.setGroundAngle(MFFloatObject newValue)
Assign typed object value to MFFloat groundAngle field, similar to
setGroundAngle(float[]). |
TextureBackgroundObject |
TextureBackgroundObject.setGroundColor(float[] newValue)
Assign 3-tuple float array using RGB values [0..1] using RGB values [0..1] to inputOutput MFColor field named groundColor.
|
TextureBackgroundObject |
TextureBackgroundObject.setGroundColor(MFColorObject newValue)
Assign typed object value to MFColor groundColor field, similar to
setGroundColor(float[]). |
TextureBackgroundObject |
TextureBackgroundObject.setIS(ISObject newValue)
Assign field named IS for establishing IS/connect field connections between ProtoInterface fields and internal ProtoBody nodes.
|
TextureBackgroundObject |
TextureBackgroundObject.setLeftTexture(ProtoInstanceObject newValue)
Assign ProtoInstance (using a properly typed node) to inputOutput SFNode field leftTexture.
|
TextureBackgroundObject |
TextureBackgroundObject.setLeftTexture(X3DNode newValue)
Assign X3DNode instance (using a properly typed node) with acceptable node types limited to X3DTexture2DNode|MultiTexture, to inputOutput SFNode field leftTexture.
// newValueInstanceAcceptableNodeTypesTest checks are needed for methods that override/subset X3DNode interfaces #1
boolean isNodeTypeAllowed =
(((X3DConcreteNode)newValue) instanceof org.web3d.x3d.sai.Texturing.X3DTexture2DNode) ||
(((X3DConcreteNode)newValue) instanceof org.web3d.x3d.jsail.Texturing.MultiTextureObject);
if (!
|
TextureBackgroundObject |
TextureBackgroundObject.setMetadata(ProtoInstanceObject newValue)
Assign ProtoInstance (using a properly typed node) to inputOutput SFNode field metadata.
|
TextureBackgroundObject |
TextureBackgroundObject.setMetadata(X3DMetadataObject newValue)
Assign X3DMetadataObject instance (using a properly typed node) to inputOutput SFNode field metadata.
|
TextureBackgroundObject |
TextureBackgroundObject.setRightTexture(ProtoInstanceObject newValue)
Assign ProtoInstance (using a properly typed node) to inputOutput SFNode field rightTexture.
|
TextureBackgroundObject |
TextureBackgroundObject.setRightTexture(X3DNode newValue)
Assign X3DNode instance (using a properly typed node) with acceptable node types limited to X3DTexture2DNode|MultiTexture, to inputOutput SFNode field rightTexture.
// newValueInstanceAcceptableNodeTypesTest checks are needed for methods that override/subset X3DNode interfaces #1
boolean isNodeTypeAllowed =
(((X3DConcreteNode)newValue) instanceof org.web3d.x3d.sai.Texturing.X3DTexture2DNode) ||
(((X3DConcreteNode)newValue) instanceof org.web3d.x3d.jsail.Texturing.MultiTextureObject);
if (!
|
TextureBackgroundObject |
TextureBackgroundObject.setSkyAngle(java.util.ArrayList<java.lang.Float> newValue)
Assign ArrayList value of MFFloat skyAngle field, similar to
setSkyAngle(float[]). |
TextureBackgroundObject |
TextureBackgroundObject.setSkyAngle(float[] newValue)
Assign Float array unit axis, angle (in radians) within allowed range of [0,3.1416] to inputOutput MFFloat field named skyAngle.
|
TextureBackgroundObject |
TextureBackgroundObject.setSkyAngle(int[] newValue)
Assign floating-point array value of MFFloat skyAngle field, similar to
setSkyAngle(float[]). |
TextureBackgroundObject |
TextureBackgroundObject.setSkyAngle(MFFloatObject newValue)
Assign typed object value to MFFloat skyAngle field, similar to
setSkyAngle(float[]). |
TextureBackgroundObject |
TextureBackgroundObject.setSkyColor(float[] newValue)
Assign 3-tuple float array using RGB values [0..1] using RGB values [0..1] to inputOutput MFColor field named skyColor.
|
TextureBackgroundObject |
TextureBackgroundObject.setSkyColor(MFColorObject newValue)
Assign typed object value to MFColor skyColor field, similar to
setSkyColor(float[]). |
TextureBackgroundObject |
TextureBackgroundObject.setTopTexture(ProtoInstanceObject newValue)
Assign ProtoInstance (using a properly typed node) to inputOutput SFNode field topTexture.
|
TextureBackgroundObject |
TextureBackgroundObject.setTopTexture(X3DNode newValue)
Assign X3DNode instance (using a properly typed node) with acceptable node types limited to X3DTexture2DNode|MultiTexture, to inputOutput SFNode field topTexture.
// newValueInstanceAcceptableNodeTypesTest checks are needed for methods that override/subset X3DNode interfaces #1
boolean isNodeTypeAllowed =
(((X3DConcreteNode)newValue) instanceof org.web3d.x3d.sai.Texturing.X3DTexture2DNode) ||
(((X3DConcreteNode)newValue) instanceof org.web3d.x3d.jsail.Texturing.MultiTextureObject);
if (!
|
TextureBackgroundObject |
TextureBackgroundObject.setTransparency(float newValue)
Assign float value within allowed range of [0,1] to inputOutput SFFloat field named transparency.
|
TextureBackgroundObject |
TextureBackgroundObject.setTransparency(SFFloatObject newValue)
Assign typed object value to SFFloat transparency field, similar to
setTransparency(float). |
TextureBackgroundObject |
TextureBackgroundObject.setUSE(SFStringObject newValue)
Assign typed object value to SFString USE field, similar to
setUSE(String). |
TextureBackgroundObject |
TextureBackgroundObject.setUSE(java.lang.String newValue)
Assign String value to inputOutput SFString field named USE.
|
TextureBackgroundObject |
TextureBackgroundObject.setUSE(TextureBackgroundObject DEFnode)
Assign a USE reference to another DEF node of same node type, similar to
setUSE(String). |
| Modifier and Type | Method and Description |
|---|---|
TextureBackgroundObject |
TextureBackgroundObject.setUSE(TextureBackgroundObject DEFnode)
Assign a USE reference to another DEF node of same node type, similar to
setUSE(String). |
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