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[x3d-public] hyperX3D
- To: x3d-public@web3d.org
- Subject: [x3d-public] hyperX3D
- From: John Carlson <john.carlson3@sbcglobal.net>
- Date: Mon, 29 Sep 2008 22:34:59 -0700
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On Sep 29, 2008, at 4:56 PM, Don Brutzman wrote:
I've added a slide (# 87) to the chapter slideset for textures
regarding SVG that might be of general interest.
Scalable Vector Graphics (SVG)
SVG describes 2D graphics using scalably-sized vector definitions,
rather than raster pixels
Hm. I thought that SVG included raster as well. SVG includes
1. raster
2. vector
3. text
These are 2D in SVG with animation for the 3rd dimension.
If I extend raster to several dimensions, I get movies, and multiple
viewpoint systems (perhaps X3D would be better done by rendering on
the server, and using a video feed from the server (has anyone tried
this?).
If I extend vector to several dimensions, I get surfaces, volumes and
hypervolumes.
If I extend text to several dimensions, I get hypertext, and animated
text.
Say I want to go beyond spherical coordinates into hyperspherical
coordinates. What's the easiest way program those?
Thanks,
John
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