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RE: [x3d-public] Re: [www-vrml] Simulation graphics languageformobiles
Very OZ.
Let me drop out while the implementers discuss this. I'm sitting here with
the flu and shouldn't get into a serious discussion while medicated into
numbdumb.
I do think there is a good case for using an X3D profile for this.
len
-----Original Message-----
From: owner-www-vrml@web3d.org [mailto:owner-www-vrml@web3d.org] On Behalf
Of Chris Nicholas
Sent: Thursday, January 31, 2008 2:43 PM
To: Len Bullard
Cc: 'Alan Hudson'; 'chris'; 'Don Brutzman'; 'www-vrml'; 'x3d-public'
Subject: RE: [x3d-public] Re: [www-vrml] Simulation graphics
languageformobiles
no worries! I just don't like to beat around the bush. :-)
My requirements, in rough order of priority go something like:
a) accelerated, cross-platform, royalty-free runtime
b) IDE support
c) binary/small footprint persistence
d) SAI from network-aware code
e) everything else
Chris
On Thu, 2008-01-31 at 12:56 -0600, Len Bullard wrote:
> Hey Chris, I'm not trying to piss you off. Actually, I wonder what the
> requirements are? Low footprint. Natch. Able to handle GPS near-real
> time. Natch.
>
> What would the lowest footprint X3D be?
>
> len
>
> -----Original Message-----
> From: owner-www-vrml@web3d.org [mailto:owner-www-vrml@web3d.org] On Behalf
> Of Chris Nicholas
> Sent: Thursday, January 31, 2008 10:11 AM
> To: Len Bullard
> Cc: 'Alan Hudson'; 'chris'; 'Don Brutzman'; 'www-vrml'; 'x3d-public'
> Subject: RE: [x3d-public] Re: [www-vrml] Simulation graphics language
> formobiles
>
> > stating the requirements is a good way to start.
>
> OK - time for a reality check folks: How about this: "Why bother?"
>
> I've got mobile DirectX, Visual Studio, and C# on Pocket/PC and Windoze
> mobile. I've got Carbide, JSR/139 and M3G on Symbian that's accelerated.
> There are 1/2 dozen cross-platform game engines in the works. Who's
> going to sign up to produce and support a competitive X3D browser that
> can be distributed royalty-free, and runs on Windows mobile, Symbian,
> J2ME, RIM and BREW? Give me a compelling reason, besides ISO standards,
> anyone would care to run X3D on a mobile device?
>
> (and REMEMBER! according to ISO standards we're supposed to be running
> FTAM, ISO standard 8571, not FTP.... :-)
>
> Chris
>
>
>
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