[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [x3d-public] java applet



can it be run as a applet (without java3D)?

----- Original Message ----- 
From: "Alan Hudson" <giles@yumetech.com>
To: "Joshua Smith" <jesmith@kaon.com>
Cc: "x3d" <x3d-public@web3d.org>
Sent: Saturday, September 29, 2007 1:48 AM
Subject: Re: [x3d-public] java applet


> Joshua Smith wrote:
>> xj3d could be a good starting point for the
interpreter, although it 
>> would have to be separated from dependencies on
Java3D, if there are any.
>>
>
> We separate all the rendering code from the parsing
and scripting code and 
> provide packaged jars for each portion of the code. 
Currently we use our 
> own Aviatrix3D renderer instead of Java3D.
>
> -- 
> Alan Hudson
>
> President Yumetech, Inc.                            
  www.yumetech.com
> President Web3D Consortium                          
  www.web3d.org
> 206 340 8900
>
-------------------------------------------------------------------------
> for list subscription/unsubscription,
> go to 
>
http://www.web3d.org/cgi-bin/public_list_signup/lwgate/listsavail.html
>
> 



      Sick of deleting your inbox? Yahoo!7 Mail has free unlimited storage.
http://au.docs.yahoo.com/mail/unlimitedstorage.html

-------------------------------------------------------------------------
for list subscription/unsubscription,
go to http://www.web3d.org/cgi-bin/public_list_signup/lwgate/listsavail.html