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Re: [x3d-public] java applet
- To: giles@yumetech.com, Joshua Smith <jesmith@kaon.com>
- Subject: Re: [x3d-public] java applet
- From: Tom Sparks <tom_a_sparks@yahoo.com.au>
- Date: Mon, 1 Oct 2007 13:37:39 +1000 (EST)
- Cc: x3d <x3d-public@web3d.org>
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- Sender: owner-x3d-public@web3d.org
can it be run as a applet (without java3D)?
----- Original Message -----
From: "Alan Hudson" <giles@yumetech.com>
To: "Joshua Smith" <jesmith@kaon.com>
Cc: "x3d" <x3d-public@web3d.org>
Sent: Saturday, September 29, 2007 1:48 AM
Subject: Re: [x3d-public] java applet
> Joshua Smith wrote:
>> xj3d could be a good starting point for the
interpreter, although it
>> would have to be separated from dependencies on
Java3D, if there are any.
>>
>
> We separate all the rendering code from the parsing
and scripting code and
> provide packaged jars for each portion of the code.
Currently we use our
> own Aviatrix3D renderer instead of Java3D.
>
> --
> Alan Hudson
>
> President Yumetech, Inc.
www.yumetech.com
> President Web3D Consortium
www.web3d.org
> 206 340 8900
>
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