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[x3d-public] Re: [www-vrml] Dare you enter the Hall of Jitter?



No need for that ahaking to happen except on purpose, right?


right - shaking is because the resolution of simulation space decreases as
you move way from the origin.

Can you try comparing what happens if the geo doubles are used? GeoCoordinate, GeoLocation, GeoOrigin, GeoProximitySensor, GeoViewpoint?

i think geo is advertized as reducing that sort of problem by using
doubles and ability to move the origin.

Thanks and Best Regards,
Joe


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