X3D Public Archives (thread view): December 2006
- Re: [www-vrml] Re: [x3d-public] LoadSensors: create via SAI? Monitor an ExternProto?,
Dave A
- [x3d-public] New Xj3D Dev Release,
Alan Hudson
- Re: [x3d-public] Heilan X3D Browser Released,
Alan Hudson
- [x3d-public] RE: [xml-dev] Victory has been declared in the schema wars ...,
Len Bullard
- Re: [x3d-public] Re: [www-vrml] RE: In Order For a 3D Internet To Work,
Tei
- [x3d-public] Web3D 2007 CFP deadline extended til Dec. 14,
Rita Turkowski
- [x3d-public] Drop Sensor,
Len Bullard
- Re: [x3d-public] FreeWRL and ReWire. was: Re: Heilan X3D Browser Released,
Niall Moody
- Re: [x3d-public] LoadSensors: create via SAI? Monitor an ExternProto?,
Don Brutzman
- [x3d-public] Why X3D Looks Better and Better,
Len Bullard
- [x3d-public] Re: [www-vrml] Why X3D Looks Better and Better,
Joe D Williams
- [x3d-public],
Rita Turkowski
- [x3d-public] Workshop on Web3D Games to be held at Web3D 2007 - call for papers,
Roberto Ranon
- [x3d-public] New Year's resolution: dedicated working-group focus on X3D interoperability,
Don Brutzman
- Re: [x3d-public] New Year's resolution: dedicated working-group focus on X3D interoperability,
Joe D Williams
- Re: [x3d-public] dedicated working-group focus on X3D interoperability,
John A. Stewart
- Re: [x3d-public] dedicated working-group focus on X3D interoperability,
Joshua Smith
- Re: [consortium] Re: [x3d-public] dedicated working-group focus on X3D interoperability,
Alan Hudson
- Re: [consortium] Re: [x3d-public] dedicated working-group focus on X3D interoperability,
Michael Aratow
- Message not available
- [x3d-public] Shaders and Triangles: was dedicated working-group focus on X3D interoperability,
John A. Stewart
- Re: [x3d-public] Shaders and Triangles: was dedicated working-group focus on X3D interoperability,
Dave A
- RE: [x3d-public] Shaders and Triangles: was dedicated working-group focus on X3D interoperability,
Len Bullard
- Re: [x3d-public] Shaders and Triangles: was dedicated working-group focus on X3D interoperability,
Holger Grahn
- [x3d-public] Complexity - was Shaders and Triangles,
J. A. Stewart
- Re: [x3d-public] Shaders and Triangles: was dedicated working-group focus on X3D interoperability,
Dave A
- Re: [x3d-public] Shaders and Triangles: was dedicated working-group focus on X3D interoperability,
Alan Hudson
- RE: [x3d-public] Shaders and Triangles: was dedicated working-group focus on X3D interoperability,
Len Bullard
- Re: [x3d-public] Shaders and Triangles: was dedicated working-group focus on X3D interoperability,
Dave A
- Re: [x3d-public] Shaders and Triangles: was dedicated working-group focus on X3D interoperability,
Alan Hudson
- Re: [x3d-public] Shaders and Triangles: was dedicated working-group focus on X3D interoperability,
Dave A
- RE: [x3d-public] Shaders and Triangles: was dedicated working-group focus on X3D interoperability,
Len Bullard
- RE: [x3d-public] Shaders and Triangles: was dedicated working-group focus on X3D interoperability,
Len Bullard
- RE: [x3d-public] Shaders and Triangles: was dedicated working-group focus on X3D interoperability,
Richard F. Puk
- Re: [x3d-public] Shaders and Triangles: was dedicated working-group focus on X3D interoperability,
Dave A
- Re: [x3d-public] Shaders and Triangles: was dedicated working-group focus on X3D interoperability,
Adam Nash
- RE: [x3d-public] Shaders and Triangles: was dedicated working-group focus on X3D interoperability,
Len Bullard
- Re: [x3d-public] Shaders and Triangles: was dedicated working-group focus on X3D interoperability,
Adam Nash
- RE: [x3d-public] Shaders and Triangles: was dedicated working-group focus on X3D interoperability,
Len Bullard
- Re: [x3d-public] Shaders and Triangles: was dedicated working-group focus on X3D interoperability,
Adam Nash
- RE: [x3d-public] Shaders and Triangles: was dedicated working-group focus on X3D interoperability,
Russ Kinter
- RE: [www-vrml] RE: [x3d-public] Shaders and Triangles: was dedicated working-group focus on X3D interoperability,
Len Bullard
- Re: [www-vrml] RE: [x3d-public] Shaders and Triangles: was dedicated working-group focus on X3D interoperability,
Rick Kimball
- RE: [www-vrml] RE: [x3d-public] Shaders and Triangles: was dedicated working-group focus on X3D interoperability,
Len Bullard
- Re: [www-vrml] RE: [x3d-public] Shaders and Triangles: was dedicated working-group focus on X3D interoperability,
Adam Nash
- RE: [www-vrml] RE: [x3d-public] Shaders and Triangles: was dedicated working-group focus on X3D interoperability,
Russ Kinter
- Bit Management and Blaxxun Focus (WAS RE: [www-vrml] RE: [x3d-public] Shaders and Triangles: was dedicated working-group focus on X3D interoperability),
Len Bullard
- Message not available
- Re: Bit Management and Blaxxun Focus (WAS RE: [www-vrml] RE: [x3d-public] Shaders and Triangles: was dedicated working-group focus on X3D interoperability),
Joe D Williams
- Re: [www-vrml] RE: [x3d-public] Shaders and Triangles: was dedicated working-group focus on X3D interoperability,
Adam Nash
- RE: [www-vrml] RE: [x3d-public] Shaders and Triangles: was dedicated working-group focus on X3D interoperability,
Len Bullard
- RE: [x3d-public] Shaders and Triangles: was dedicated working-group focus on X3D interoperability,
Len Bullard
- Re: [x3d-public] Shaders and Triangles: was dedicated working-group focus on X3D interoperability,
Dave A
- RE: [x3d-public] Shaders and Triangles: was dedicated working-group focus on X3D interoperability,
Richard F. Puk
- Re: [x3d-public] dedicated working-group focus on X3D interoperability,
seamless3d
- Re: [x3d-public] dedicated working-group focus on X3D interoperability,
seamless3d
- Re: [x3d-public] dedicated working-group focus on X3D interoperability,
Joe D Williams
- Re: [x3d-public] dedicated working-group focus on X3D interoperability,
Joe D Williams
[x3d-public] Clay Shirky Weighs In On SL and VRML History,
Len Bullard
[x3d-public] RE: [www-vrml] Clay Shirky Weighs In On SL and VRML History,
Len Bullard
RE: [www-vrml] RE: [x3d-public] Clay Shirky Weighs In On SL and VRML History,
Len Bullard
[x3d-public] Kamala On The River Bridge,
Len Bullard
[x3d-public] RE: [www-vrml] P2P - was. Clay Shirky Weighs In On SL and VRML History,
Len Bullard
[x3d-public] RE: [www-vrml] Kamala On The River Bridge: Next Phase,
Len Bullard
Commenting Kamala: (WAS RE: [www-vrml] RE: [x3d-public] Clay Shirky Weighs In On SL and VRML History),
Len Bullard
- Re: Commenting Kamala: (WAS RE: [www-vrml] RE: [x3d-public] Clay Shirky Weighs In On SL and VRML History),
Joe D Williams
- RE: Commenting Kamala: (WAS RE: [www-vrml] RE: [x3d-public] Clay Shirky Weighs In On SL and VRML History),
Len Bullard
- Re: Commenting Kamala: (WAS RE: [www-vrml] RE: [x3d-public] Clay Shirky Weighs In On SL and VRML History),
Joe D Williams
- RE: Commenting Kamala: (WAS RE: [www-vrml] RE: [x3d-public] Clay Shirky Weighs In On SL and VRML History),
Len Bullard
- RE: Commenting Kamala: (WAS RE: [www-vrml] RE: [x3d-public] Clay Shirky Weighs In On SL and VRML History),
Len Bullard
- Re: Commenting Kamala: (WAS RE: [www-vrml] RE: [x3d-public] Clay Shirky Weighs In On SL and VRML History),
seamless3d
- [x3d-public] Migrating ROL to X3D: Nyet.,
Len Bullard
- Re: [x3d-public] Migrating ROL to X3D: Nyet.,
Joe D Williams
- Re: [x3d-public] Migrating ROL to X3D: Nyet.,
Dave A
- RE: [x3d-public] Migrating ROL to X3D: Nyet.,
Len Bullard
- RE: [www-vrml] Re: [x3d-public] Migrating ROL to X3D: Nyet.,
Len Bullard
- RE: [x3d-public] Migrating ROL to X3D: Nyet.,
Tony Parisi
- RE: [x3d-public] Migrating ROL to X3D: Nyet.,
Len Bullard
- <Possible follow-ups>
- RE: Commenting Kamala: (WAS RE: [www-vrml] RE: [x3d-public] Clay Shirky Weighs In On SL and VRML History),
Len Bullard
[x3d-public] {Filename?} Second Life is much more than a chat room--it "changes everything," says IBM's Irving Wladawsky-Berger.,
Kitt Mason
[x3d-public] Fwd: [SLED] Quick note on the existence 3D/VR Standards,
Jaime Magiera
RE: [x3d-public] Migrating ROL to X3D: Nyet.,
Len Bullard
[x3d-public] Re: [www-vrml] Migrating ROL to X3D: Nyet.,
Joe D Williams
[x3d-public] Ailin Graef Speaks about Being An SL Millionaire,
Len Bullard
RE: [consortium] Re: [x3d-public] Shaders and Triangles: was dedicated working-group focus on X3D interoperability,
Tony Parisi
RE: [consortium] Re: [x3d-public] dedicated working-group focus on X3D interoperability,
Tony Parisi
[x3d-public] My Collada Book Review on Slashdot,
Tony Parisi
RE: [x3d-public] OT? Shaders and Triangles: was dedicated working-group focus on X3D interoperability,
Len Bullard
[x3d-public] RE: [www-vrml] FW: Flux Inline & Anchor nodes. was; Migrating ROL to X3D: Nyet.,
Lauren Gauthier
[x3d-public] RE: [www-vrml] Walking Kamala,
Len Bullard
- [x3d-public] Re: [www-vrml] Walking Kamala,
Joe D Williams
- [x3d-public] Re: [www-vrml] Walking Kamala,
Dave A
- Re: [x3d-public] Re: [www-vrml] Walking Kamala,
Alan Hudson
- Re: [x3d-public] Re: [www-vrml] Walking Kamala,
Dave A
- Re: [x3d-public] Re: [www-vrml] Walking Kamala,
Alan Hudson
- RE: [x3d-public] Re: [www-vrml] Walking Kamala,
Tony Parisi
- Re: [x3d-public] Re: [www-vrml] Walking Kamala,
Joe D Williams
- [x3d-public] Re: [www-vrml] Walking Kamala,
Joe D Williams
- [x3d-public] Re: [www-vrml] Walking Kamala,
Dave A
- [x3d-public] Re: [www-vrml] Walking Kamala,
Joe D Williams
- [x3d-public] Re: [www-vrml] Walking Kamala,
Dave A
- [x3d-public] Re: [www-vrml] Walking Kamala,
Joe D Williams
- Re: [x3d-public] Re: [www-vrml] Walking Kamala,
Dave A
- RE: [x3d-public] Re: [www-vrml] Walking Kamala,
Richard F. Puk
- [x3d-public] Re: [www-vrml] Walking Kamala,
Dave A
- [x3d-public] Re: [www-vrml] Walking Kamala,
Dave A
- <Possible follow-ups>
- Re: [x3d-public] RE: [www-vrml] Walking Kamala,
Alan Hudson
- [x3d-public] RE: [www-vrml] Walking Kamala,
Len Bullard
- Re: [x3d-public] RE: [www-vrml] Walking Kamala,
Joe D Williams
- Re: [x3d-public] RE: [www-vrml] Walking Kamala,
Joe D Williams
- Re: [x3d-public] RE: [www-vrml] Walking Kamala,
seamless3d
- [x3d-public] Looking for Kamala,
Stefan Mischke
- RE: [x3d-public] Looking for Kamala,
Len Bullard
- Re: [x3d-public] Looking for Kamala,
seamless3d
- RE: [x3d-public] Looking for Kamala,
Len Bullard
- Re: [x3d-public] Looking for Kamala,
seamless3d
- RE: [x3d-public] Looking for Kamala,
Len Bullard
- Re: [x3d-public] RE: [www-vrml] Walking Kamala,
Joe D Williams
- Re: [x3d-public] RE: [www-vrml] Walking Kamala,
seamless3d
- Re: [x3d-public] RE: [www-vrml] Walking Kamala,
Joe D Williams
[x3d-public] Second CNet Interview with Aillin Graef,
Len Bullard
Re: [www-vrml] RE: [x3d-public] Shaders and Triangles: was dedicated working-...,
Bryancreer
[x3d-public] Re: Bit Management and Blaxxun Focus (WAS RE: [www-vrml] RE: [x3d-public] Shaders and Triangles: was dedicated working-group focus on X3D interoperability),
pyth7
[x3d-public] Re: Re: Bit Management and Blaxxun Focus (WAS RE: [www-vrml] RE: [x3d-public] Shaders and Triangles: was dedicated working-group focus on X3D interoperability),
pyth7
Re: [www-vrml] Re: RE: [x3d-public] Re: Bit Management and Blaxxun Focus (WAS RE: [www-vrml] RE: [x3d-public] Shaders and Triangles: was dedicated working-group focus on X3D interoperability),
pyth7
[x3d-public] Reversible Behaviors,
Len Bullard
[x3d-public] Internal SAI (JS): How to get a "self" node reference?,
Stefan Mischke
[x3d-public] RE: [www-vrml] Reversible Behaviors,
Len Bullard
[x3d-public] RE: [www-vrml] Events Using createVRMLFromURL,
Len Bullard
[x3d-public] ANN: OpenVRML 0.16.3,
Braden McDaniel
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