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Re: Bit Management and Blaxxun Focus (WAS RE: [www-vrml] RE: [x3d-public] Shaders and Triangles: was dedicated working-group focus on X3D interoperability)
hey man look what I dun squad ... for some sad reason this consortium
does not give credit where it is due ...
Hey Mongo, we need a couple dun squad pairs for whup ass
compares and noddin' heads and some ISO keystrokes
before this consortium dun squazd out a standard.
Thanks and Best Regards,
Joe
----- Original Message -----
From: "Jake Reid" <jreid@taynet.co.uk>
To: "Len Bullard" <cbullard@hiwaay.net>; "'Russ Kinter'"
<pyth7@verizon.net>; "'Rick Kimball'" <rick@vrmlworld.net>
Cc: "'X3D Graphics public mailing list'" <x3d-public@web3d.org>; "'Web3D
Consortium Members'" <consortium@web3d.org>; "'www-vrml'"
<www-vrml@web3d.org>
Sent: Wednesday, December 27, 2006 2:43 PM
Subject: Re: Bit Management and Blaxxun Focus (WAS RE: [www-vrml] RE:
[x3d-public] Shaders and Triangles: was dedicated working-group focus on X3D
interoperability)
What is this group, pals of OCNUS or whatever the homeland junkies gibber
about, It may come as a shock to you, hey man look what I dun squad but
Parallelgraphics had Islands waaaaayyyyyyyyy before any of the cowboys
thought of jumping on the multi chat horse. It was superb and way before
it`s time. This seems to be the case in every field of vrml and yir x3d.
Parallelgraphics whups ass and for some sad reason this consortium does
not give credit where it is due but prefers to shove the same old nags
with we know better beanmunchers.
Jake also known as Mongo! Yeehaaa!
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