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Re: [www-vrml] RE: [x3d-public] Shaders and Triangles: was dedicated working-group focus on X3D interoperability
Ok, thanks for the pointers, I'll definitely have a look at the new
ABNet, and of course FreeWRL is coming along great guns for OSX.
Also, I recently downloaded Flux Studio and I'm looking forward to
making single-user stuff in that. The Media Machines crew quickly
replied saying there'll be an OSX version soon, so even better.
Re MU, it's not a matter of "it must be easy", but a matter of "it
must be possible".
Looking at the responses to my posited question of how do I make a
multi-user audiovisual work using X3D right now, it seems obvious to
me why someone would use Second Life instead:
"You could use this, but version this point x doesn't support
[impenetrable geekspeak] because [some company name] didn't have
[impenetrable geekspeak] until [some company name] licensed
[impenetrable geekspeak] to AKOTEF (Acronym Known Only To Elite Few).
You could get it running if you [impenetrable geekspeak], but it will
only run on Windows with the [impenetrable geekspeak] Java
[impenetrable geekspeak]."
I'm spangling it for effect, but seriously that is what it sounds
like to me! I'm no fool (I know how to use Blender for example, and I
can use scripting languages fine), but at the moment this is simply
too much time and effort spent in my non-expert area in order to
build a medium to work in before I can even start thinking about
making content. To use your analogy Len, it is as if I have to
physically build a club before I can play a gig, but I'm not a
builder and have no idea how to go about it. Well, I tried that for
quite a long time, modifying VNet (with plenty of advice from Russ &
Steve), but I was just spending so much time *not* creating content
it was exhausting.
Now, in 06, if anyone wants to view that work (Scorched Happiness
from 2004) in MU version, they would have to be on a PC, download and
install what evidently is an "illegal" version of the Microsoft Java
Runtime, download Cortona and run it in Internet Explorer. Once they
have done that, there is a very significant chance that their machine
will crash.
I don't mean to insult anyone, and I am definitely staying in touch
with all this and will keep exploring these options. The work ethic,
persistence and vision of the people on this list is quite amazing.
It's just that I am really enjoying being able to make stuff in SL
right now, rather than having to concentrate on getting something
working before being able to make stuff. The fact that I went into
partnership with three other artists and producers (and these are not
stupid or uninfluential people in the world of media) to buy an
"island" at $3Kp.a. shows that I am committed to being able to build
stuff in a multi-user world.
Kind Regards,
Adam
On 28/12/2006, at 6:08 AM, Len Bullard wrote:
Right and as you mentioned, I forgot to mention Blender as a free
editor.
It is very powerful and coupled to the BS exporter, a good way to
get the
content made. OTOH, it isn't for the 'it must be easy' crowd.
len
-----Original Message-----
From: owner-www-vrml@web3d.org [mailto:owner-www-vrml@web3d.org] On
Behalf
Of Rick Kimball
Sent: Wednesday, December 27, 2006 8:27 AM
To: Len Bullard
Cc: 'X3D Graphics public mailing list'; 'Web3D Consortium Members';
'www-vrml'
Subject: Re: [www-vrml] RE: [x3d-public] Shaders and Triangles: was
dedicated working-group focus on X3D interoperability
Or you build for one of the commercial VRML sites that already
license the
technologies such as JOI or its siblings. That is a 'pick your
content
type
and who you want to work with' and take the risks with them choice.
Because
these are typically subscriber-financed, the money won't be that
good.
AFAIK, the blaxxun platform does not support X3D content. Version
5.X of
Contact is what seems to be shipping with their platform. X3D
didn't appear
in BS Contact until Bitmanagement released version 6.2. I don't think
Blaxxun
has any rights to the 6.X or 7.X series of the Contact player.
Correct me
if I'm
wrong.
AbNet is a good compromise.
pronounced 'ABNet' but thanks!
-rick
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