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RE: [www-vrml] RE: [x3d-public] Shaders and Triangles: was dedicated working-group focus on X3D interoperability
Besides the possible format conflict, why bother to support a company
that out right refuses that fix a major flaw in their chat client?
That's why I didn't bother to mention them in the first place.
tc
Russ Kinter
-----Original Message-----
From: owner-www-vrml@web3d.org [mailto:owner-www-vrml@web3d.org] On Behalf
Of Rick Kimball
Sent: Wednesday, December 27, 2006 9:27 AM
To: Len Bullard
Cc: 'X3D Graphics public mailing list'; 'Web3D Consortium Members';
'www-vrml'
Subject: Re: [www-vrml] RE: [x3d-public] Shaders and Triangles: was
dedicated working-group focus on X3D interoperability
> Or you build for one of the commercial VRML sites that already license the
> technologies such as JOI or its siblings. That is a 'pick your content
type
> and who you want to work with' and take the risks with them choice.
Because
> these are typically subscriber-financed, the money won't be that good.
AFAIK, the blaxxun platform does not support X3D content. Version 5.X of
Contact is what seems to be shipping with their platform. X3D didn't appear
in BS Contact until Bitmanagement released version 6.2. I don't think
Blaxxun
has any rights to the 6.X or 7.X series of the Contact player. Correct me
if I'm
wrong.
> AbNet is a good compromise.
pronounced 'ABNet' but thanks!
-rick
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