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RE: [x3d-public] Re: [www-vrml] Walking Kamala



I agree that EXPORT * and IMPORT * would be really handy!

Tony


> -----Original Message-----
> From: owner-x3d-public@web3d.org [mailto:owner-x3d-public@web3d.org] On
> Behalf Of Alan Hudson
> Sent: Saturday, December 23, 2006 10:27 AM
> To: Dave A
> Cc: Joe D Williams; Len Bullard; 'www-vrml'; 'X3D Graphics public mailing
> list'; 'Rita Turkowski'
> Subject: Re: [x3d-public] Re: [www-vrml] Walking Kamala
> 
> Dave A wrote:
> > Right, Import/Export. Not Inline as such, right?
> >
> > I would LOVE a decent Import/Export implementation across the board.
> > Unfortunately, the default for anything in the imported file is that
> > it is NOT exported. Which, for everything I've ever seen, let alone
> > done, is backward.
> 
>   You have to explicitly export each bit you want.
> > More sync, more maintainance. Too late to change that default.
> 
> We wanted to maintain the data hiding aspects that PROTO's had.  If we
> had made the default open then worlds that were previousily unmodifiable
> would become open.  In general I think its better software design to
> explicitly state your interface.
> 
> 
> > Would be NICE to have an 'Export *' or 'Export All' statement
> > so everyone could just put that at the top or bottom or whereever
> > and not be bothered too much.
> >
> > Someday.... someday.....
> >
> 
> Would you mind using the spec comment form to suggest it to the spec
> group?  I think that's a good compromise to solve the problem.  Might
> have some parsing issues but it shouldn't be too bad.
> --
> Alan Hudson
> 
> President Yumetech, Inc.                               www.yumetech.com
> President Web3D Consortium                             www.web3d.org
> 206 340 8900
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