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Re: [x3d-public] Shaders and Triangles: was dedicated working-group focus on X3D interoperability



Dave A wrote:
With this and other threads going around, it seems to me that the question
being asked is: for whom should X3D be easy for: browser/plugin programmers,
or content authors. My vote: content authors. Unfortunately, the spec
has largely been driven by browser programmers. This IMHO is why X3D has
been problematic.



Well in the previous discussion I think the question was should the X3D language be optimized for HTML-like programmers or low-level 3D graphics programers?


Your vector is also a valid question. The answer is of course both. The language must be useful to content authors and must run quickly while being implementable by browser developers. The X3D group has a reasonable amount of content authors but it could always use more. But in the end we have to have at least one implementation of each feature to push it forward and group consensus its a good idea. So feature requests on their own is not enough to get it done.
--
Alan Hudson


President Yumetech, Inc.                               www.yumetech.com
President Web3D Consortium                             www.web3d.org
206 340 8900
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