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[x3d-public] Complexity - was Shaders and Triangles



Hi Holger;

Nice to hear from you again. Thanks for the details of DirectX
mapping, something that I have absolutely no knowledge of.

To all:

I like to learn from those who have gone before; one paper that
I read back in my University days was Hoare's ACM Turing Award
acceptance speech "hot off the press". I have a paper copy, but
managed to find an on-line scan:

http://www.braithwaite-lee.com/opinions/p75-hoare.pdf

It's a bit old, but the ideas behind it are timeless. I would
suggest that if at all interested, read it.

> Regarding the Triangle nodes I agree that X3D has sometimes a bit of a node
> bloat philosophy.
>
> The IndexedFaceSet could represent handle it all.

Hoare's paper tells us how to handle this.

;-)

John Stewart



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