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Re: [x3d-public] Shaders and Triangles: was dedicated working-group focus on X3D interoperability
John A. Stewart wrote:
snip
Shaders are neat, and have their place, but, at the moment, their
application
is rather specialized.
"at the moment" being the key phrase. I, for one, would love to work on libraries
of shaders that could be dropped onto geometry from tools like Flux Studio.
Glass!? Hello!? How many authors would just like some simple glass? Volume fog!
Glow effects that don't involve billboards.
It's just a matter of time, and I could see this happening in months rather than
years.
Dave A
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