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RE: [x3d-public] dedicated working-group focus on X3D interoperability



Hi, Joshua --

Indexed Face Sets are not necessarily triangular. I believe he was referring
to the various triangle nodes in the Rendering component.

  -- Dick

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> -----Original Message-----
> From: owner-x3d-public@web3d.org 
> [mailto:owner-x3d-public@web3d.org] On Behalf Of Joshua Smith
> Sent: Wednesday, December 20, 2006 7:39 AM
> To: John A. Stewart
> Cc: Don Brutzman; X3D Graphics public mailing list; Web3D 
> Consortium Members
> Subject: Re: [x3d-public] dedicated working-group focus on 
> X3D interoperability
> 
> Are you suggesting that X3D not support triangulated meshes 
> (indexed face sets)?
> 
> On Dec 20, 2006, at 9:38 AM, John A. Stewart wrote:
> 
> > Quite simply put, all of the Triangle and *2D nodes could 
> be dispensed 
> > with. Same with some others. Focus should be on optimization 
> > techniques to render shapes quickly, on given hardware.
> 
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