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Re: [x3d-public] dedicated working-group focus on X3D interoperability
Are you suggesting that X3D not support triangulated meshes (indexed
face sets)?
On Dec 20, 2006, at 9:38 AM, John A. Stewart wrote:
Quite simply put, all of the Triangle and *2D nodes could be dispensed
with. Same with some others. Focus should be on optimization
techniques
to render shapes quickly, on given hardware.
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