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RE: [x3d-public] Migrating ROL to X3D: Nyet.



I will put the world up for inspection when it's ready.  I put the early
version up but I wouldn't test with that because I've been adding to it like
mad.  The content is troublesome depending on what is looked at.  Again, I
knew it would be.  I mentioned the things I saw quickly in my reply to Tony.
I suspect most will see the same things.

I needed to know the price for a conversion at this point.  And I need to
decide how much I want to add before putting up a new version.  I do want to
get kamala to do what I need her to do and she is one sad-eyed gal who wants
coaxing.  Seductive though.

It comes down to my learning curve, Dave.  I'm having to invent as I go to
match the story I want to tell, I'm not as good at this as you are, and
therefore I want to keep the external variables to a minimum.  Then as idiot
tests go to show that we do havethe "3D HTML for the Web", it's a fairly
honest test.

len


From: owner-x3d-public@web3d.org [mailto:owner-x3d-public@web3d.org] On
Behalf Of Dave A

Sensible.

Also, any chance you can send troublesome content to Keith so he might
find the problems importing to Flux Studio?

Dave A




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