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Re: [x3d-public] Migrating ROL to X3D: Nyet.




So my paranoia about changing tools and standards in the middle of a project
is proven correct.

So ok, you knew that would happen and so did i, if you tried to get perhaps too much VRML97->X3D automation into the update. We both know that once there is running code, most of the time the biggest disaster possible is to put it through some different authoring tool to try to get to the standards-track.

Like the written spec's update from VRML97 to X3D, we need
to at least start out gently and keep close track of what is
happening at each point in the transformation.

Best Regards,
Joe







----- Original Message ----- From: "Len Bullard" <cbullard@hiwaay.net>
To: "'seamless3d'" <thyme@seamless3d.com>; "'Joe D Williams'" <joedwil@earthlink.net>; "'Paul Aslin'" <fabricatorgeneral@yahoo.com>; <www-vrml@web3d.org>; <x3d-public@web3d.org>
Cc: "'Rita Turkowski'" <rita.turkowski@web3d.org>
Sent: Tuesday, December 19, 2006 9:26 AM
Subject: [x3d-public] Migrating ROL to X3D: Nyet.



I hate to say it:  I tried the editor and browser being recommended (FS) to
move to standards compliance. This is a complete disaster for the ROL
project.  From rendering to speed to support for external files, nothing
worked as well as it does using vanilla VRML97 and the browser I started
with.  It can't load the ROL world as-built and the individual models load
with odd differences that are too numerous to get into here.

We have a ways to go in cross-platform compatibility.

So my paranoia about changing tools and standards in the middle of a project
is proven correct. I'm not dissing Flux or Flux Studio. I think if one
starts a project with these tools, one gets fine results from what I could
see by inspection of the native models at the site. But upward
compatibility from pre-existing models is still a 70% kind of affair and
with the amount of work that last 30% is spread across a complex world, it
is unacceptable at this time.


ROL remains firmly VRML97 and BS Contact 7.0.

Rats!

len



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