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[x3d-public] Migrating ROL to X3D: Nyet.



I hate to say it:  I tried the editor and browser being recommended (FS) to
move to standards compliance. This is a complete disaster for the ROL
project.  From rendering to speed to support for external files, nothing
worked as well as it does using vanilla VRML97 and the browser I started
with.  It can't load the ROL world as-built and the individual models load
with odd differences that are too numerous to get into here.  

We have a ways to go in cross-platform compatibility.

So my paranoia about changing tools and standards in the middle of a project
is proven correct.   I'm not dissing Flux or Flux Studio.  I think if one
starts a project with these tools, one gets fine results from what I could
see by inspection of the native models at the site.  But upward
compatibility from pre-existing models is still a 70% kind of affair and
with the amount of work that last 30% is spread across a complex world, it
is unacceptable at this time.

ROL remains firmly VRML97 and BS Contact 7.0.

Rats!

len



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