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RE: Commenting Kamala: (WAS RE: [www-vrml] RE: [x3d-public] Clay Shirky Weighs In On SL and VRML History)
Thanks Paul.
So Flux Studio is the right builder for H-anim conformance and can import
the Avatar Studio avatars but then they don't work in Contact. You say you
have the easy fixes. Will those be added to the tutorials you mentioned in
the sixth email in that sequence? And of course, everyone hates that logo.
:-)
Does H-anim cover the layouts for the image mapping?
I do wonder if the issue of scripting will be covered by the X3D standard
itself given that some vr sites choose to develop their own language for
that, that there are other languages such as SCORM used by Vcom3D that I
haven't looked at and so on. Then there are naming standards possibly for
behaviors, gesture combinations (what I loosely call 'acts'), and such as
become more application specific or internationalized. These are the edges
from what I can see.
len
From: owner-www-vrml@web3d.org [mailto:owner-www-vrml@web3d.org] On Behalf
Of Paul Aslin
Well basic H-Anim and some sort of animation control script
should do. You can make the Humanoid itself plus the
animations in Flux Studio easily enough.
This thread on the Flux Community forum should help.
http://community.mediamachines.com/comments.php?DiscussionID=147&page=1#Item
_0
There is also the issue of getting the H-Anim 200x (aka
seamless mesh) exported from Flux Studio working in
BS/Blaxxun Contact. I know the easy fixes for that.
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