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RE: Commenting Kamala: (WAS RE: [www-vrml] RE: [x3d-public] Clay Shirky Weighs In On SL and VRML History)
1) A means to work more generically with behaviors once they are authored so
they can be pushed up to a sequencing script. This is quite easy with say a
sound sequence because they issue events on start and stop (isActive).
2) It's not only what I'm looking for. It's what other authors need who
don't build characters at the mesh level. Avatar Studio is a nice start.
I'll look into FluxStudio but I don't want to spend a lot of time on
figuring out where things are compatible or not compatible with the browser.
Otherwise, the question I'm asking here from the experienced character
modelers:
Is H-anim everything you need? If not, what else?
I will look into the spec but again, I've spent the last ten years having to
read and give others at my last jobs the results so they can go build and be
well-paid and rewarded. Enough frikkin' research for the guys in the next
bay who then turn around and dog me for not being a builder. I'm quite
tired of doing that. I want to build. Call it the bad attitude of being a
servant.
Meanwhile, I'm coding to find out what works in the script I have. Welder
has some weird wrinkles but they work and the functions are there because of
the issues of coding inside the real-time event routing. Things that look
logical actually aren't. For example, try calling multiple gestures from a
single script so that they execute sequentially.
It's been a frustrating but educational day here in the lab.
len
From: Joe D Williams [mailto:joedwil@earthlink.net]
> That is the question I'm asking:
> I recall but I've not
> looked in a while
So what else are you looking for if not skin and bones and a
standardized process to animate the features?
I think you owe it to yourself to look there in the spec to see
what you are missing or else show some examples of
challenging issues.
Best Regards,
Joe
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