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Re: Commenting Kamala: (WAS RE: [www-vrml] RE: [x3d-public] Clay Shirky Weighs In On SL and VRML History)



That is the question I'm asking: I recall but I've not
looked in a while

So what else are you looking for if not skin and bones and a standardized process to animate the features? I think you owe it to yourself to look there in the spec to see what you are missing or else show some examples of challenging issues.
Best Regards, Joe


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