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Re: Commenting Kamala: (WAS RE: [www-vrml] RE: [x3d-public] Clay Shirky Weighs In On SL and VRML History)
That is the question I'm asking:
I recall but I've not
looked in a while
So what else are you looking for if not skin and bones and a
standardized process to animate the features?
I think you owe it to yourself to look there in the spec to see
what you are missing or else show some examples of
challenging issues.
Best Regards,
Joe
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