[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
RE: Commenting Kamala: (WAS RE: [www-vrml] RE: [x3d-public] Clay Shirky Weighs In On SL and VRML History)
No. A superset. H-anim is the skeletal system as I recall but I've not
looked in a while so correct me if I'm wrong. A more comprehensive standard
would enable behaviors to be more portable across worlds, possibly includes
means such as the Avatar proto for specifying gestures, might include means
to create cross-cultural avatars, culture-specific avatars and so on.
That is the question I'm asking: what do you need to do with avatars in a
more cross-world way that can't be done today? It's a topic that IBM is
mentioning and we've talked about here before. I suspect they are more
aware of this community's thinking than they let on as experienced poker
players.
len
From: owner-www-vrml@web3d.org [mailto:owner-www-vrml@web3d.org] On Behalf
Of Joe D Williams
> The question is how far should a standard for vr avatars go,
Are you asking for a subset of H-Anim?
What is the advantage?
For the best, X3D for humanoid characters, look at Flux Studio.
This is the best X3D humanoid stuff right now.
Best Regards,
Joe
-------------------------------------------------------------------------
for list subscription/unsubscription,
go to http://www.web3d.org/cgi-bin/public_list_signup/lwgate/listsavail.html