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Making her hot was the easy part. Making her behave hot seems to be a lot harder. This is where virtual reality is a lot harder than reality. ;-)
I looked up the Blaxxun docs for the Avatar proto. It is straightforward seemingly. The Numedia avs follow the prototype but add quite a bit of scripting, some of which is not that straightforward. Did this get documented anywhere and if so where, please? I can make things work because the gesture integers are easy enough, but the Welder script has some odd effects such as stopping a behavior and making it idle. Getting a set of gestures to sequence isn’t obvious either but that is possibly density of the cranium on my part. It has a separate Walker script.
Can someone tell me what all of the extra scripting is added for if the proto interface takes care of starting the behaviors via the time sensors?
len |