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[x3d-public] RE: [www-vrml] P2P - was. Clay Shirky Weighs In On SL and VRML History



I'd be surprised if they do that.  Their business model is based on having a
server farm where the content lives in their system, not one where the
content is on the user's system.  They like Google endorse the mainframe/big
iron model that we all once used.  It has its charms particularly that one
can control the up and down time and performance centrally.

But ecologically, it's a disaster and that is beginning to be noticed.

len


From: owner-www-vrml@web3d.org [mailto:owner-www-vrml@web3d.org] On Behalf
Of J. A. Stewart

Len and others interested in the history of 3D -

Should someone decide that shared 3D is dead because
peer-2-peer (p2p) is the future:

if you read:
http://www.technologyreview.com/BizTech/17904/page1/

p2p is the future.

You can always say that we were doing this half a decade
ago - our MVIP-II protocol is peer-2-peer.

And, it had dynamic, shared spatial audio, where audio groups
would come and go depending on locality in 3D land. There was
no audio GUI - it is/was automatic.

With Application Level Multicasting installed, MVIP-II should
run "as is".

So when SL (or whatever replaces it) comes out with p2p, we
can say, with authority, "that it worked back at the turn of the
century with VRML, what took you guys so long?"

John Stewart,
CRC Canada.




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