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[x3d-public] RE: [www-vrml] Clay Shirky Weighs In On SL and VRML History



When they complain about that, tell them that there is a better way for
those who want to strike out on their own.  We have a royalty free
unencumbered technology that is proven, scales, and can be learned by people
with a bit of grit just as HTML was.  There are lots of tutorials, lots of
books, free tools, cheap tools, and view source or gzip still reveal how it
is all done. If they don't like SL, tell them to build here.  No, we don't
have Linden dollars and no one is beating down the doors to create business
regions in VRML.  But we have everything necessary to do that and more, and
we have the only true international standard for 3D on the web, or anywhere
else for that matter, a real standard, a rich and working language with
plenty of implementations and a community that supports them.  And we have
worlds.  Beautiful stunning working running worlds.  And more to come.  

In the final analysis, that is what a standard really is about: it doesn't
guarantee success for any one person or company, but it gives everyone an
equal chance to try without walling off the technology to a few or the
profits.  That is what galls the Shirks of the world; they can't rule it so
they try to kill it.   They will never get what this is about because they
don't do it.  It's like swimming; you can't learn it or understand it laying
on the beach or watching with binoculars from your passing car.

SL isn't our adversary.  They are a success in their own terms.  We are a
success in ours by the fact of our survival.  So the Shirk can whale on SL
as much as he wants to.  They are big enough to take it and we've already
taken it.  Just don't let his wrong headed and failed opinions take root
here or anywhere else.

len


From: Paul Aslin [mailto:fabricatorgeneral@yahoo.com] 

Well this article fits in nicely with the huge number of
complaints on the secondlife blogs/forums about new members
being dirt poor but all the virtual stock market
speculators and property investors being filthy rich.

Little wonder the dropout rate of people new to secondlife
could be as high as 85%. Perhaps they should term it "Dirt
poor world".

Secondlife gets a D- for economic modelling, and a F for
customer support. Remember the Customer is always right.

--- Len Bullard <cbullard@hiwaay.net> wrote:

> Clay isn't much of a fan of 3D and that's legendary.  On
> the other hand, I
> can't quarrel with his skepticism regards SL.  SL seems
> to be to real-time
> 3D on the Web what Netscape was to HTML browsers and may
> be headed for the
> same fate as the fad wears.
> 
>  
> 
> http://www.valleywag.com/tech/second-life/a-story-too-
> good-to-check-221252.php


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