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Re: [x3d-public] New Year's resolution: dedicated working-group focus on X3D interoperability
- To: "Don Brutzman" <brutzman@nps.navy.mil>, "X3D Graphics public mailing list" <x3d-public@web3d.org>
- Subject: Re: [x3d-public] New Year's resolution: dedicated working-group focus on X3D interoperability
- From: "Joe D Williams" <joedwil@earthlink.net>
- Date: Thu, 14 Dec 2006 10:56:07 -0800
- Cc: "Web3D Consortium Members" <consortium@web3d.org>
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- References: <458042D4.9000507@nps.navy.mil>
- Sender: owner-x3d-public@web3d.org
a consistent user experience ... User interfaces and navigation also have
some troublesome differences.
Thanks, Don for bringing up this point. It is natural
for competing platforms to provide some specialized
features. It is up to X3D browser makers to step up and
do the work of converging to some common UI for basic
operations.
4-month focus on implementation interoperability and a consistent
user experience
Maybe standarizing a consensus 'Basic" navigation interface .
that toolmakers could agree on and documenting it using the
standard.
Then each tool could of course have 'Advanced'' nav where
'Advanced' choices that are not standardized are offered.
For example, in this 'Basic' interface there is no user choice
for headlight on/off because that feature is only described as
an authoring choice in the X3D ISO standard. Thus, a conforming
browser would not show that choice in the "Basic' UI.
but our working-group conversations need to focus on the
deployment and usability issues in existing tools that have resisted
consistent success, despite plenty of solitary hard work by each company.
This is an opportunity to focus on improving
Annex G Recommended navigation behaviours (informative)
http://www.web3d.org/x3d/specifications/ISO-IEC-19775-X3DAbstractSpecification_Revision1_to_Part1/Part01/behaviours.html
and takes some steps toward refining work on basic user
experience issues.
The browser makers know the most about this, there is acutally
considerable guidance already in the standard, and there are now
5 or 8 toolmakers that should be able to get together on a basic
interface that provides standardized X3D nav features in a
widely recognizable form.
Thanks Again,
Joe
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