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Re: [x3d-public] Why X3D Looks Better and Better
Len;
> That's a heckuva good argument to move away from the server farm concept and
> back to the peer-to-peer concept using open technology for metaverses. It
> will take the press a while to catch up to this. But this means there is a
> negative pressure on the Electric Sheeps of the industry that they may not
> feel yet.
Our MVIP protocol work is peer-to-peer. Unfortunately, for many
reasons, some real, some marketing-hype, peer to peer is difficult
to do. (look in the Web3D Conference proceedings; 2000 and 2003)
Another reason for peer-to-peer is that client-server takes more time
to execute than peer-to-peer, leading to better "fidelity". Take a google
at application-layer multicast, for instance, as a way of spreading
p2p.
We have run our MVIP-II p2p protocol successfully across the Atlantic,
and the Pacific (well, to Hawaii) during conferences and trade shows.
John Stewart
CRC Canada.
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