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RE: [x3d-public] Heilan X3D Browser Released



++1.

Although, off the top of my head, I'm not finding any particular rendering
deficiencies other than no support for mp3 or some other advanced
compression that is supported by middle tier toolkits such as Adobe
Audition.  I find that the size barrier is the most basic problem.  Then the
availability which is a chops, market, and copyright combination and can't
be solved by X3D.  Audio rendering is best achieved by using decent sample
sources and sizes.  Again, for a complex sound, going below 22khz is deadly.

There are some basic VRML/X3D building techniques that can be better
proselytized so graphics artists who are not audio specialists can build
faster.  For example, I've been working on simple techniques for making the
ambient background sounds hush when a room is entered and using the audio
isActive events to trigger animation effects to get around
startTime/stopTime unreliability.  These are just practice though.

Streaming definitely.  Server support for VOIP naturally.

The use of audio creates so much serendipity and potential for VR that this
is not in doubt.  For increasing the reach into other markets such as the
immersive album, this is definitely possible and actually pretty simple to
do.  It is a genre that can be developed quickly and pushed out cheaply.
This one is really a matter of access to the market moguls.

len



From: owner-x3d-public@web3d.org [mailto:owner-x3d-public@web3d.org] On
Behalf Of Alan Hudson

Audio rendering should be as expressive as the graphics.




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