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X3D Public Archives (date view): December 2006



December 01, 06
   Re: [www-vrml] Re: [x3d-public] LoadSensors: create via SAI? Monitor an ExternProto? Dave A
   Re: [www-vrml] Re: [x3d-public] LoadSensors: create via SAI? Monitor an ExternProto? Alan Hudson
   [x3d-public] New Xj3D Dev Release Alan Hudson
   Re: [www-vrml] Re: [x3d-public] LoadSensors: create via SAI? Monitor an ExternProto? Joe D Williams
   Re: [x3d-public] Heilan X3D Browser Released Alan Hudson

December 02, 06
   RE: [x3d-public] Heilan X3D Browser Released Len Bullard
   [x3d-public] RE: [xml-dev] Victory has been declared in the schema wars ... Len Bullard
   Re: [x3d-public] Re: [www-vrml] RE: In Order For a 3D Internet To Work Tei

December 03, 06
   [x3d-public] Web3D 2007 CFP deadline extended til Dec. 14 Rita Turkowski

December 04, 06
   [x3d-public] Drop Sensor Len Bullard
   RE: [x3d-public] Drop Sensor Tony Parisi
   RE: [x3d-public] Drop Sensor Len Bullard
   Re: [x3d-public] Heilan X3D Browser Released Niall Moody
   [x3d-public] FreeWRL and ReWire. was: Re: Heilan X3D Browser Released J. A. Stewart

December 05, 06
   OSC for J# (was: RE: [x3d-public] Heilan X3D Browser Released) George Birbilis
   RE: [x3d-public] Heilan X3D Browser Released Len Bullard
   Re: [x3d-public] FreeWRL and ReWire. was: Re: Heilan X3D Browser Released Niall Moody
   Re: [x3d-public] Heilan X3D Browser Released Niall Moody
   RE: [x3d-public] Heilan X3D Browser Released Len Bullard
   Re: [x3d-public] FreeWRL and ReWire. John A. Stewart
   Re: [x3d-public] Re: [www-vrml] RE: In Order For a 3D Internet To Work Jason Robinson
   Re: [x3d-public] FreeWRL and ReWire. Joe D Williams

December 06, 06
   Re: [x3d-public] LoadSensors: create via SAI? Monitor an ExternProto? Don Brutzman
   RE: [x3d-public] Re: [www-vrml] RE: In Order For a 3D Internet To Work Lauren Gauthier

December 07, 06
   Re: [x3d-public] LoadSensors: create via SAI? Monitor an ExternProto? Dave A
   [x3d-public] Why X3D Looks Better and Better Len Bullard
   Re: [x3d-public] Why X3D Looks Better and Better J. A. Stewart
   RE: [x3d-public] Why X3D Looks Better and Better Len Bullard
   RE: [x3d-public] LoadSensors: create via SAI? Monitor an ExternProto? Tony Parisi
   [x3d-public] Re: [www-vrml] Why X3D Looks Better and Better Joe D Williams
   RE: [x3d-public] LoadSensors: create via SAI? Monitor an ExternProto? Con.Caris
   Re: [x3d-public] Re: [www-vrml] RE: In Order For a 3D Internet To Work Jason Robinson
   [x3d-public] Re: [www-vrml] Why X3D Looks Better and Better Joe D Williams
   [x3d-public] RE: [www-vrml] Why X3D Looks Better and Better Len Bullard
   RE: [x3d-public] LoadSensors: create via SAI? Monitor an ExternProto? Len Bullard

December 08, 06
   RE: [x3d-public] LoadSensors: create via SAI? Monitor an ExternProto? Con.Caris
   RE: [x3d-public] LoadSensors: create via SAI? Monitor an ExternProto? Len Bullard
   RE: [x3d-public] Re: [www-vrml] RE: In Order For a 3D Internet To Work Lauren Gauthier

December 11, 06
   [x3d-public] Rita Turkowski

December 12, 06
   [x3d-public] Workshop on Web3D Games to be held at Web3D 2007 - call for papers Roberto Ranon

December 13, 06
   [x3d-public] New Year's resolution: dedicated working-group focus on X3D interoperability Don Brutzman

December 14, 06
   [x3d-public] Clay Shirky Weighs In On SL and VRML History Len Bullard
   RE: [x3d-public] Clay Shirky Weighs In On SL and VRML History Richard F. Puk
   Re: [x3d-public] New Year's resolution: dedicated working-group focus on X3D interoperability Joe D Williams
   RE: [x3d-public] Clay Shirky Weighs In On SL and VRML History Len Bullard
   RE: [x3d-public] Clay Shirky Weighs In On SL and VRML History Tony Parisi
   RE: [x3d-public] Clay Shirky Weighs In On SL and VRML History Len Bullard
   RE: [x3d-public] Clay Shirky Weighs In On SL and VRML History Tony Parisi
   Re: [x3d-public] Clay Shirky Weighs In On SL and VRML History Rita Turkowski
   RE: [x3d-public] Clay Shirky Weighs In On SL and VRML History Tony Parisi

December 15, 06
   Re: [x3d-public] New Year's resolution: dedicated working-group focus on X3D interoperability Don Brutzman
   RE: [x3d-public] Clay Shirky Weighs In On SL and VRML History Len Bullard
   [x3d-public] RE: [www-vrml] Clay Shirky Weighs In On SL and VRML History Len Bullard
   RE: [www-vrml] RE: [x3d-public] Clay Shirky Weighs In On SL and VRML History Len Bullard
   [x3d-public] P2P - was. Clay Shirky Weighs In On SL and VRML History J. A. Stewart
   RE: [x3d-public] Clay Shirky Weighs In On SL and VRML History Len Bullard
   Re: [www-vrml] RE: [x3d-public] Clay Shirky Weighs In On SL and VRML History Larry Rosenthal
   [x3d-public] RE: [www-vrml] P2P - was. Clay Shirky Weighs In On SL and VRML History Len Bullard

December 16, 06
   [x3d-public] Kamala On The River Bridge Len Bullard
   [x3d-public] RE: [www-vrml] P2P - was. Clay Shirky Weighs In On SL and VRML History Eric
   [x3d-public] RE: [www-vrml] P2P - was. Clay Shirky Weighs In On SL and VRML History Len Bullard
   [x3d-public] Kamala On The River Bridge: Next Phase Len Bullard

December 17, 06
   RE: [www-vrml] RE: [x3d-public] Clay Shirky Weighs In On SL and VRML History Len Bullard
   [x3d-public] RE: [www-vrml] Kamala On The River Bridge: Next Phase Len Bullard
   [x3d-public] Re: [www-vrml] Kamala On The River Bridge: Next Phase Joe D Williams

December 18, 06
   Commenting Kamala: (WAS RE: [www-vrml] RE: [x3d-public] Clay Shirky Weighs In On SL and VRML History) Len Bullard
   RE: [x3d-public] Re: [www-vrml] Kamala On The River Bridge: Next Phase Len Bullard
   Re: [x3d-public] Re: [www-vrml] Kamala On The River Bridge: Next Phase Joe D Williams
   RE: [x3d-public] Re: [www-vrml] Kamala On The River Bridge: Next Phase Len Bullard
   RE: [x3d-public] Re: [www-vrml] Kamala On The River Bridge: Next Phase Len Bullard
   Re: Commenting Kamala: (WAS RE: [www-vrml] RE: [x3d-public] Clay Shirky Weighs In On SL and VRML History) Joe D Williams
   Re: [x3d-public] Heilan X3D Browser Released Jaime Magiera
   RE: Commenting Kamala: (WAS RE: [www-vrml] RE: [x3d-public] Clay Shirky Weighs In On SL and VRML History) Len Bullard
   Re: Commenting Kamala: (WAS RE: [www-vrml] RE: [x3d-public] Clay Shirky Weighs In On SL and VRML History) Joe D Williams
   RE: Commenting Kamala: (WAS RE: [www-vrml] RE: [x3d-public] Clay Shirky Weighs In On SL and VRML History) Len Bullard
   RE: Commenting Kamala: (WAS RE: [www-vrml] RE: [x3d-public] Clay Shirky Weighs In On SL and VRML History) Len Bullard

December 19, 06
   [x3d-public] {Filename?} Second Life is much more than a chat room--it "changes everything," says IBM's Irving Wladawsky-Berger. Kitt Mason
   RE: Commenting Kamala: (WAS RE: [www-vrml] RE: [x3d-public] Clay Shirky Weighs In On SL and VRML History) Len Bullard
   [x3d-public] Fwd: [SLED] Quick note on the existence 3D/VR Standards Jaime Magiera
   Re: Commenting Kamala: (WAS RE: [www-vrml] RE: [x3d-public] Clay Shirky Weighs In On SL and VRML History) seamless3d
   [x3d-public] Migrating ROL to X3D: Nyet. Len Bullard
   Re: [x3d-public] Migrating ROL to X3D: Nyet. Joe D Williams
   Re: [x3d-public] Migrating ROL to X3D: Nyet. Dave A
   RE: [x3d-public] Migrating ROL to X3D: Nyet. Tony Parisi
   Re: [x3d-public] {Filename?} Second Life is much more than a chat room--it "changes everything," says IBM's Irving Wladawsky-Berger. Joe D Williams
   RE: [x3d-public] Migrating ROL to X3D: Nyet. Len Bullard
   RE: [www-vrml] Re: [x3d-public] Migrating ROL to X3D: Nyet. Len Bullard
   RE: [x3d-public] Migrating ROL to X3D: Nyet. Len Bullard
   RE: [x3d-public] Migrating ROL to X3D: Nyet. Len Bullard
   [x3d-public] Re: [www-vrml] Migrating ROL to X3D: Nyet. Joe D Williams
   [x3d-public] RE: [www-vrml] Migrating ROL to X3D: Nyet. Len Bullard

December 20, 06
   [x3d-public] Flux Inline & Anchor nodes. was; Migrating ROL to X3D: Nyet. Lauren Gauthier
   Re: [x3d-public] dedicated working-group focus on X3D interoperability John A. Stewart
   [x3d-public] Ailin Graef Speaks about Being An SL Millionaire Len Bullard
   Re: [x3d-public] dedicated working-group focus on X3D interoperability Joshua Smith
   Re: [x3d-public] dedicated working-group focus on X3D interoperability John A. Stewart
   RE: [x3d-public] dedicated working-group focus on X3D interoperability Richard F. Puk
   Re: [consortium] Re: [x3d-public] dedicated working-group focus on X3D interoperability Alan Hudson
   Re: [x3d-public] dedicated working-group focus on X3D interoperability seamless3d
   Re: [x3d-public] dedicated working-group focus on X3D interoperability seamless3d
   Re: [consortium] Re: [x3d-public] dedicated working-group focus on X3D interoperability Michael Aratow
   [x3d-public] Shaders and Triangles: was dedicated working-group focus on X3D interoperability John A. Stewart
   Re: [x3d-public] Shaders and Triangles: was dedicated working-group focus on X3D interoperability Dave A
   Re: [x3d-public] dedicated working-group focus on X3D interoperability Joe D Williams
   RE: [x3d-public] Shaders and Triangles: was dedicated working-group focus on X3D interoperability Len Bullard
   RE: [consortium] Re: [x3d-public] Shaders and Triangles: was dedicated working-group focus on X3D interoperability Tony Parisi
   RE: [consortium] Re: [x3d-public] dedicated working-group focus on X3D interoperability Tony Parisi
   Re: [x3d-public] Ailin Graef Speaks about Being An SL Millionaire Joe D Williams
   Re: [consortium] Re: [x3d-public] dedicated working-group focus on X3D interoperability John A. Stewart
   RE: [consortium] Re: [x3d-public] dedicated working-group focus on X3D interoperability Tony Parisi
   Re: [x3d-public] Shaders and Triangles: was dedicated working-group focus on X3D interoperability Holger Grahn
   [x3d-public] Complexity - was Shaders and Triangles J. A. Stewart
   Re: [x3d-public] Shaders and Triangles: was dedicated working-group focus on X3D interoperability Dave A
   Re: [x3d-public] dedicated working-group focus on X3D interoperability Joe D Williams
   Re: [x3d-public] Shaders and Triangles: was dedicated working-group focus on X3D interoperability Alan Hudson
   RE: [x3d-public] Shaders and Triangles: was dedicated working-group focus on X3D interoperability Len Bullard
   Re: [x3d-public] Shaders and Triangles: was dedicated working-group focus on X3D interoperability Dave A
   Re: [x3d-public] Shaders and Triangles: was dedicated working-group focus on X3D interoperability Alan Hudson
   Re: [x3d-public] Shaders and Triangles: was dedicated working-group focus on X3D interoperability Dave A
   RE: [x3d-public] Shaders and Triangles: was dedicated working-group focus on X3D interoperability Len Bullard
   RE: [x3d-public] Shaders and Triangles: was dedicated working-group focus on X3D interoperability Len Bullard
   RE: [consortium] Re: [x3d-public] dedicated working-group focus on X3D interoperability Tony Parisi

December 21, 06
   [x3d-public] My Collada Book Review on Slashdot Tony Parisi
   RE: [x3d-public] My Collada Book Review on Slashdot Tony Parisi
   RE: [x3d-public] My Collada Book Review on Slashdot George Birbilis
   RE: [x3d-public] OT? Shaders and Triangles: was dedicated working-group focus on X3D interoperability Len Bullard
   RE: [x3d-public] Shaders and Triangles: was dedicated working-group focus on X3D interoperability Richard F. Puk
   Re: [x3d-public] My Collada Book Review on Slashdot Joe D Williams

December 22, 06
   [x3d-public] Avatar Studio [was: Shaders and Triangles] Cecile Muller
   [x3d-public] RE: [www-vrml] FW: Flux Inline & Anchor nodes. was; Migrating ROL to X3D: Nyet. Lauren Gauthier
   [x3d-public] RE: [www-vrml] Walking Kamala Len Bullard
   [x3d-public] Re: [www-vrml] Walking Kamala Joe D Williams

December 23, 06
   [x3d-public] Re: [www-vrml] Walking Kamala Dave A
   [x3d-public] Re: [www-vrml] Walking Kamala Dave A
   Re: [x3d-public] Re: [www-vrml] Walking Kamala Alan Hudson
   Re: [x3d-public] Re: [www-vrml] Walking Kamala Dave A
   Re: [x3d-public] Re: [www-vrml] Walking Kamala Alan Hudson
   [x3d-public] RE: [www-vrml] Walking Kamala Len Bullard
   [x3d-public] Re: [www-vrml] Walking Kamala Joe D Williams
   Re: [x3d-public] Re: [www-vrml] Walking Kamala Joe D Williams
   Re: [x3d-public] RE: [www-vrml] Walking Kamala Alan Hudson
   RE: [x3d-public] RE: [www-vrml] Walking Kamala Russ Kinter
   Re: [x3d-public] RE: [www-vrml] Walking Kamala Alan Hudson
   Re: [x3d-public] RE: [www-vrml] Walking Kamala Joe D Williams
   RE: [x3d-public] RE: [www-vrml] Walking Kamala Len Bullard
   RE: [x3d-public] RE: [www-vrml] Walking Kamala Tony Parisi
   RE: [x3d-public] Re: [www-vrml] Walking Kamala Tony Parisi
   Re: [x3d-public] RE: [www-vrml] Walking Kamala Alan Hudson
   RE: [x3d-public] RE: [www-vrml] Walking Kamala Tony Parisi

December 24, 06
   [x3d-public] RE: [www-vrml] FW: Flux Inline & Anchor nodes. was; Migrating ROL to X3D: Nyet. Len Bullard
   [x3d-public] RE: [www-vrml] Walking Kamala Len Bullard
   Re: [x3d-public] RE: [www-vrml] Walking Kamala Joe D Williams
   Re: [x3d-public] RE: [www-vrml] Walking Kamala Joe D Williams
   Re: [x3d-public] RE: [www-vrml] FW: Flux Inline & Anchor nodes. was; Migrating ROL to X3D: Nyet. seamless3d
   RE: [x3d-public] RE: [www-vrml] FW: Flux Inline & Anchor nodes. was; Migrating ROL to X3D: Nyet. Len Bullard
   Re: [x3d-public] RE: [www-vrml] FW: Flux Inline & Anchor nodes. was; Migrating ROL to X3D: Nyet. seamless3d
   Re: [x3d-public] RE: [www-vrml] Walking Kamala seamless3d
   [x3d-public] Looking for Kamala Stefan Mischke
   Re: [x3d-public] RE: [www-vrml] Walking Kamala Joe D Williams

December 25, 06
   RE: [x3d-public] Looking for Kamala Len Bullard
   Re: [x3d-public] RE: [www-vrml] Walking Kamala seamless3d
   Re: [x3d-public] Looking for Kamala seamless3d

December 26, 06
   RE: [x3d-public] Looking for Kamala Len Bullard
   [x3d-public] Re: [www-vrml] Walking Kamala Dave A
   [x3d-public] Second CNet Interview with Aillin Graef Len Bullard
   Re: [x3d-public] RE: [www-vrml] Walking Kamala Joe D Williams
   [x3d-public] Re: [www-vrml] Walking Kamala Joe D Williams
   Re: [x3d-public] RE: [www-vrml] Walking Kamala Dave A
   [x3d-public] Re: [www-vrml] Walking Kamala Dave A
   Re: [x3d-public] Shaders and Triangles: was dedicated working-group focus on X3D interoperability Dave A
   Re: [x3d-public] Re: [www-vrml] Walking Kamala Dave A
   [x3d-public] Re: [www-vrml] Walking Kamala Dave A
   RE: [x3d-public] Re: [www-vrml] Walking Kamala Len Bullard
   Re: [x3d-public] Shaders and Triangles: was dedicated working-group focus on X3D interoperability Adam Nash
   RE: [x3d-public] Shaders and Triangles: was dedicated working-group focus on X3D interoperability Richard F. Puk
   RE: [x3d-public] Re: [www-vrml] Walking Kamala Richard F. Puk
   [x3d-public] Re: [www-vrml] Walking Kamala Joe D Williams
   RE: [x3d-public] Shaders and Triangles: was dedicated working-group focus on X3D interoperability Len Bullard

December 27, 06
   Re: [x3d-public] Shaders and Triangles: was dedicated working-group focus on X3D interoperability Adam Nash
   RE: [x3d-public] Shaders and Triangles: was dedicated working-group focus on X3D interoperability Len Bullard
   Re: [x3d-public] Shaders and Triangles: was dedicated working-group focus on X3D interoperability Adam Nash
   RE: [x3d-public] Shaders and Triangles: was dedicated working-group focus on X3D interoperability Russ Kinter
   Re: [x3d-public] Looking for Kamala seamless3d
   RE: [www-vrml] RE: [x3d-public] Shaders and Triangles: was dedicated working-group focus on X3D interoperability Len Bullard
   RE: [x3d-public] Looking for Kamala Len Bullard
   RE: [x3d-public] Shaders and Triangles: was dedicated working-group focus on X3D interoperability Len Bullard
   Re: [www-vrml] RE: [x3d-public] Shaders and Triangles: was dedicated working-group focus on X3D interoperability Rick Kimball
   RE: [www-vrml] RE: [x3d-public] Shaders and Triangles: was dedicated working-group focus on X3D interoperability Len Bullard
   RE: [www-vrml] RE: [x3d-public] Shaders and Triangles: was dedicated working-group focus on X3D interoperability Russ Kinter
   Bit Management and Blaxxun Focus (WAS RE: [www-vrml] RE: [x3d-public] Shaders and Triangles: was dedicated working-group focus on X3D interoperability) Len Bullard
   Re: [www-vrml] RE: [x3d-public] Shaders and Triangles: was dedicated working-group focus on X3D interoperability Adam Nash
   Re: [www-vrml] RE: [x3d-public] Shaders and Triangles: was dedicated working-group focus on X3D interoperability Adam Nash
   RE: [www-vrml] RE: [x3d-public] Shaders and Triangles: was dedicated working-group focus on X3D interoperability Len Bullard
   Re: [www-vrml] RE: [x3d-public] Shaders and Triangles: was dedicated working-... Bryancreer
   [x3d-public] Re: Bit Management and Blaxxun Focus (WAS RE: [www-vrml] RE: [x3d-public] Shaders and Triangles: was dedicated working-group focus on X3D interoperability) pyth7
   Re: Bit Management and Blaxxun Focus (WAS RE: [www-vrml] RE: [x3d-public] Shaders and Triangles: was dedicated working-group focus on X3D interoperability) Joe D Williams
   RE: [www-vrml] RE: [x3d-public] Shaders and Triangles: was dedicated working-... Len Bullard
   RE: [x3d-public] Re: Bit Management and Blaxxun Focus (WAS RE: [www-vrml] RE: [x3d-public] Shaders and Triangles: was dedicated working-group focus on X3D interoperability) Len Bullard
   RE: [www-vrml] RE: [x3d-public] Shaders and Triangles: was dedicated working-... Len Bullard
   Re: RE: [x3d-public] Re: Bit Management and Blaxxun Focus (WAS RE: [www-vrml] RE: [x3d-public] Shaders and Triangles: was dedicated working-group focus on X3D interoperability) pyth7
   [x3d-public] Re: Re: Bit Management and Blaxxun Focus (WAS RE: [www-vrml] RE: [x3d-public] Shaders and Triangles: was dedicated working-group focus  on X3D interoperability) pyth7

December 28, 06
   Re: [www-vrml] Re: RE: [x3d-public] Re: Bit Management and Blaxxun Focus (WAS RE: [www-vrml] RE: [x3d-public] Shaders and Triangles: was dedicated working-group focus on X3D interoperability) pyth7
   [x3d-public] RE: [www-vrml] Re: Re: Bit Management and Blaxxun Focus (WAS RE: [www-vrml] RE: [x3d-public] Shaders and Triangles: was dedicated working-group focus  on X3D interoperability) Len Bullard
   RE: [www-vrml] Re: RE: [x3d-public] Re: Bit Management and Blaxxun Focus (WAS RE: [www-vrml] RE: [x3d-public] Shaders and Triangles: was dedicated working-group focus on X3D interoperability) Len Bullard
   [x3d-public] Reversible Behaviors Len Bullard
   [x3d-public] Internal SAI (JS): How to get a "self" node reference? Stefan Mischke
   [x3d-public] Re: [www-vrml] Reversible Behaviors Joe D Williams
   [x3d-public] RE: [www-vrml] Reversible Behaviors Len Bullard
   [x3d-public] Re: [www-vrml] Reversible Behaviors Joe D Williams
   [x3d-public] RE: [www-vrml] Reversible Behaviors Len Bullard
   Re: [x3d-public] Reversible Behaviors chris
   Re: [x3d-public] RE: [www-vrml] Reversible Behaviors Joe D Williams
   RE: [x3d-public] Reversible Behaviors Len Bullard

December 29, 06
   Re: [x3d-public] Reversible Behaviors chris
   Re: [x3d-public] Reversible Behaviors Dave A
   Re: [x3d-public] Shaders and Triangles: was dedicated working-group focus on X3D interoperability Dave A
   RE: [www-vrml] Re: RE: [x3d-public] Re: Bit Management and Blaxxun Focus (WAS RE: [www-vrml] RE: [x3d-public] Shaders and Triangles: was dedicated working-group focus on X3D interoperability) Russ Kinter
   RE: [x3d-public] Reversible Behaviors Len Bullard
   RE: [x3d-public] Reversible Behaviors Len Bullard
   [x3d-public] RE: [www-vrml] Reversible Behaviors Len Bullard
   RE: [www-vrml] Re: RE: [x3d-public] Re: Bit Management and Blaxxun Focus (WAS RE: [www-vrml] RE: [x3d-public] Shaders and Triangles: was dedicated working-group focus on X3D interoperability) Len Bullard
   [x3d-public] RE: [www-vrml] Events Using createVRMLFromURL Len Bullard

December 30, 06
   [x3d-public] ANN: OpenVRML 0.16.3 Braden McDaniel
   [x3d-public] RE: [www-vrml] Events Using createVRMLFromURL Len Bullard

December 31, 06
   Re: [x3d-public] New Xj3D Dev Release Don Brutzman

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