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Re: [x3d-public] NullPointerException when loading scene with script node
Alan Hudson wrote:
Braden McDaniel wrote:
Alan Hudson wrote:
George Anastassakis wrote:
Hello all
I'm trying to load a scene with a Shape and a Script node but I
cannot get it right. The file is:
#X3D V3.0 utf8
PROFILE Immersive
DEF s Shape {
appearance Appearance { }
geometry Box { }
}
DEF sc Script {
eventIn SFTime test
this is not valid X3D. it must be inputOnly
We've discussed this already and it was made clear that this *is* valid
X3D. A conforming processor will not reject it. "eventIn" is a
(deprecated)
synonym for "inputOnly".
That is your opinion and not consortium policy.
It's not my opinion. It's what the specification says. "Consortium policy"
(whatever that is) is irrelevant. An ISO specification is at issue here;
its interpretation is not a function of "consortium policy".
I agree the language
needs to cleared up in that area. But authors who want their content to
work in all X3D browsers will use the correct keywords.
Please stop using such pejorative (and incorrect) language. The deprecated
keywords are no less "correct" than the new ones; they are simply
deprecated.
Braden
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