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Re: [x3d-public] compilation problem




After removing some uncompilable files and few minor changes I've managed to build the project.

Thanks,

 Marko


Alan Hudson wrote:
Marko Klopcic wrote:
Hi,

I've checked out the current version of Xj3D from CVS repository, but it does not
compile (using Eclipse 3.1.2, JDK 1.5_06).
Examples of errors:


- The import org.web3d.vrml.renderer.j3d.nodes.J3DParticleSystemManager
 cannot be resolved
- The method areaEntry(Point3d, Vector3d, Transform3D, Transform3D) in
the type J3DAreaListener is not applicable for the arguments ()

this I beleive was fixed but perhaps not.

- many unresolved variables in J3DIndexedFaceSet
the J3DIndexedTriangle and IndexedFace stuff is broken for at least another week till I can move them over.
- other errors, such as class OGLPixelTexture defined twice in files
 OGLPixelTexture and OGLPixelTexture3D


we have some files in cvs that are not mean to be compiled. hence why we have all the make files. ant/eclipse will try and compile everything which is wrong. In this case that file is not required.



I have several questions:
1. Is there any consistent version labeled later than VERSION-2-0-M10?
2. Which additional jar files, that are not in repository, are required, and
which versions (for example jogl and Java3D)?


nothing tagged.  I expect to put out RC2 when I return around 21th.

the primary codepath for the browser is the opengl one. Trying doing make ogl

that path should compile cleanly from cvs.

if you want to use ant then I'd recommend removing all the directories that deal with Java3D.

http://www.xj3d.org/requirements.html

jogl, joal, jmf, jinput


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