This isn't required by the X3D spec. It's much easier to implement 1 wrapper then hundreds of concrete classes.Btw, why are all objects the same class? There should many classes all descending from the same class. When you have
SomeClass x; x=new SomeClassDescendent();
-- Alan Hudson
President Yumetech, Inc. www.yumetech.com President Web3D Consortium www.web3d.org 206 340 8900 ------------------------------------------------------------------------- for list subscription/unsubscription, go to http://www.web3d.org/cgi-bin/public_list_signup/lwgate/listsavail.html