bleue@gmx.de wrote:
not sure what you mean. There is an SAI method called getCurrentFrameRate which will return the current FPS.Hi ,
I would like to ask you :
1. do you know methods to store fps in a file in X3D?
2. do you know a paper about Performace or analysis of vrml or x3d models ?it will be very similar to other scenegraphs and somewhat specific to the implementation of the standard. Each implementation makes decisions which greatly affect its rendering speed. Thinks like culling stategy and state sorting can make a big difference.
3. are there linguistic constructs, kind of programming as for exampletypically spatial seperation of your scene helps the culling systems. DEF/USE of geometry/appearances can help in state sorting and lower the amount of bus traffic. PROTO's likely slow routing down very slightly but likely have no affect on rendering speed. Lots of lights will slow your scene down.
proto, group your etc. which you think have on influence on the performance(fps)?