[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [x3d-public] xj3d, Hanim and touch sensor



Nuno Martins wrote:

Hi

I have one problem with Hanim and a touch sensor, using xj3d...
I created a H-anim person and call it in the main x3d file as an
inline. Then I put a touch sensor in the Inline in the mainFile.

Until this everything is Ok, if I use fluxâ.

You might remember the bugs I have talk about before, about H-nim and
xj3d, where we have to do the following modifications:

   changed <component name='HAnim' level='1'/> to <component name='H-Anim'
   level='1'/>
   changed Humanoid to HAnimHumanoid
   changed Joint to HAnimJoint
   removed all llimit and ulimit fields
   changed <Shape DEF='body' containerField="skeleton"> to <Shape DEF='body'
   containerField="skin">
   removed <IndexedFaceSet containerField='skin' USE='body_Geo'/>



correct, you have to follow the X3D spec for these which is not the same as VRML.

When I made these modifications to get it to work on xj3d, the touch
sensor I have placed in the Hanim Inline in the main file doesn't work
anymoreâ The Hanim works, but the touch sensor disappearsâ



never tried it with touchsensors... are you using the hardware shaded versions?

ï By the way, if I export using VRML extensions this modifications
worked to put Hanim to work in xj3d, but if I use export x3d nodes,
the Hanim runs in xj3d but there are some bugs between the key frames
of the animationâ

What about the new version of xj3d, is it far from release? Is there a
way to resolve these problems where there is no new version?



Working on it. But I doubt I'll have time to resolve h-anim issues. We are concentrating on making sure Immersive level content runs correctly. -------------------------------------------------------------------------
for list subscription/unsubscription,
go to http://www.web3d.org/cgi-bin/public_list_signup/lwgate/listsavail.html