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[x3d-public] xj3d, Hanim and touch sensor
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- Subject: [x3d-public] xj3d, Hanim and touch sensor
- From: Nuno Martins <martins.01@gmail.com>
- Date: Wed, 7 Sep 2005 15:41:10 +0100
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Hi
I have one problem with Hanim and a touch sensor, using xj3d...
I created a H-anim person and call it in the main x3d file as an
inline. Then I put a touch sensor in the Inline in the mainFile.
Until this everything is Ok, if I use fluxâ.
You might remember the bugs I have talk about before, about H-nim and
xj3d, where we have to do the following modifications:
changed <component name='HAnim' level='1'/> to <component name='H-Anim'
level='1'/>
changed Humanoid to HAnimHumanoid
changed Joint to HAnimJoint
removed all llimit and ulimit fields
changed <Shape DEF='body' containerField="skeleton"> to <Shape DEF='body'
containerField="skin">
removed <IndexedFaceSet containerField='skin' USE='body_Geo'/>
When I made these modifications to get it to work on xj3d, the touch
sensor I have placed in the Hanim Inline in the main file doesn't work
anymoreâ The Hanim works, but the touch sensor disappearsâ
ï By the way, if I export using VRML extensions this modifications
worked to put Hanim to work in xj3d, but if I use export x3d nodes,
the Hanim runs in xj3d but there are some bugs between the key frames
of the animationâ
What about the new version of xj3d, is it far from release? Is there a
way to resolve these problems where there is no new version?
Thanks for your time!
Nuno
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