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[x3d-public] Methodologies and processes (Was: X3D is too complex?)
I said:
> The only one of those
tools I've used myself is VizX3D, and I'm very pleased with it.
D'oh! Yeah, I've been kidding y'all about the frightening number of 3D
modeling tools I've used over the years!
I have no idea what I meant to say.
Must be nap time.
As long as I've got y'all on the line, the person who asked the question
just a little while ago about development methodology might find
<http://vrmlworks.crispen.org/> -- click Building and also FAQ --
convers a few of the points you need to consider as you plan your
development process.
And just a quibble about words: I prefer processes to methodologies.
The great gift of the 1990s to software engineering was the notion of a
defined, repeatable process. Whether that gift is a shiny new bicycle
or a dog dropping, I'll leave to somebody else.
Methodologies often consist of 50% "this is the stuff you can do with
the tools you've chosen" and 50% "this is what the gospel according to X
says is holy and good."
It's been my experience that thinking about methodologies instead of
thinking about processes can take you to a bad place. YMMV.
--
Bob Crispen
The VRMLworks
vrmlworks at crispen dot org
http://vrmlworks.crispen.org/
Ex Cathedra Weblog: http://blog.crispen.org/
Putting angle brackets around things is not a technology by itself.
- Sergei Brin
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