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Re: [x3d-public] X3D is too complex?



The voices are telling me Trevor Harmon said on 8/30/2005 2:09 PM:

There is a shareware 3D scene authoring tool that I'm interested in, but it doesn't import or export X3D or VRML, even though it supports 3DS, FBX, LWO, DXF, and a number of other formats. I asked the tool's author about this, and he said that X3D and VRML support is not planned because these formats are "very complex." Can anyone comment on what it is about these formats that makes them more complex than others? Thanks,

I've written over a dozen tools that generate VRML, and when you leave animation and behavior out of the picture (which is what you'd do with your average authoring tool) it's perfecly simple. The same would be true for X3D. The guy either doesn't know what he's talking about, or his customer base isn't demanding that capability in large enough numbers to overcome his inertia..


The good news is that, with AccuTrans3D (cheap) you can convert almost any kind of 3D format to VRML. AccuTrans3D is my current use-all-the-time tool, but there's lots of other tools that do something similar, and I list some of them on my website.

If you can get a trial, you might see which format converts most easily to VRML. With most of the models I grab from archives, .3ds takes the least amount of cleanup work.

If you think you're going to be going back and forth to the scene authoring tool, you might find that a VRML and X3D specific authoring tool might save a lot of time and aggravation. The only one of those tools I've used myself is VizX3D, and I'm very pleased with it.
--
Bob Crispen
The VRMLworks
vrmlworks at crispen dot org
http://vrmlworks.crispen.org/
Ex Cathedra Weblog: http://blog.crispen.org/


Putting angle brackets around things is not a technology by itself.
- Sergei Brin
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