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[x3d-public] Xj3d not working when I modify a TextureTransform field rotation in a Proto
- To: x3d public mailing list <x3d-public@web3d.org>
- Subject: [x3d-public] Xj3d not working when I modify a TextureTransform field rotation in a Proto
- From: Nuno Martins <martins.01@gmail.com>
- Date: Thu, 1 Sep 2005 11:59:38 +0100
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- Sender: owner-x3d-public@web3d.org
Hi
I'm modifying an ImageTexture in a proto, and modifying his
TextureTransform field rotation.
This works good for flux, but not in xj3d…
If I only modify the ImageTexture field url, it works for xj3d, but
when I modify the TextureTransform field rotation it doesn't…
What I'm I doing wrong?
Thanks
Nuno
…
<field name='Tex' type='MFString' value='"im6.jpg"'
accessType='initializeOnly'/>
<field name='Tex_rotation' type='SFFloat' value='1'
accessType='initializeOnly'/>
…
…
<ImageTexture DEF='Tex_armadura'>
<IS>
<connect nodeField='url' protoField='Tex'/>
</IS>
</ImageTexture>
<TextureTransform DEF='Tex_armadura_transform'>
<IS>
<connect nodeField='rotation' protoField='Tex_rotation'/>
</IS>
</TextureTransform>
…
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