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RE: [www-vrml] Time Sensors and Background Nodes -- territory vs maps



A registry seems like the right solution, but that would need to be
replicated so it won't disappear.  Pesce advanced the idea of a protocol for
navigating the web, Tim Bray provided a cityscape design for a similar idea
too.  Neither survived the shake out.  I'm a little leary of that sort of
thing unless it has sustainable technical support.  That is hard for the
authoring community to provide on its own nickel.

I think that is why I was thinking more along the lines of a standard gate
technology for worlds to hook to other words quickly and in a way that is
easy to set up, and easy to recognize.  We have the anchor node, of course,
so there isn't any technical issue there that I am aware of.  OTOH, as
authors, we don't usually build easily recognized in-world gates for getting
to worlds other than our own.   Most of the multi-world pages I've visited
use HTML for that even within the local author's worlds.  It might be as
simple as a wiki-located standard piece of VRML code that authors who want
to join simply drop into their worlds or index world.

Maybe it is as easy as registering worlds, asking for links or looking for
links to worlds that are somehow ontologically near neighbors, in other
words, similar in content or theme where desired, or part of a trek.  Worlds
like mine would be outliers because there aren't too many Hindu-influenced
worlds, but hey, that's not the point.  I simply think it should be easy to
navigate from inside the VRMLverse to without having to jump out to
HTMLflatland to do it.  I have to wonder what the actual size of the
VRMLverse is in terms of worlds if they were all hooked together.  I have to
wonder what kind of revenues would be gettable (eg, ad placements, company
spaces, etc.) if there were a seamlessly navigable path.

Multi-user is good.  Then we can hold snipe hunts.  But even a way for
jumping among single user worlds is cool.

len

-----Original Message-----
From: owner-www-vrml@web3d.org [mailto:owner-www-vrml@web3d.org] On Behalf
Of Miriam English
Sent: Monday, November 06, 2006 3:29 AM
To: www-vrml
Subject: Re: [www-vrml] Time Sensors and Background Nodes -- territory vs
maps

Oh. OK. I mistook.

What I'd love is to have a kind of index world that takes you to all the
VRML worlds out there, and do it in a multiuser fashion. The old VNet
had some promise in this way. I'm not sure how possible it becomes with
VNet+ or ABNet. Perhaps someone here might be able to illuminate this
question.

Cheers,

	- Miriam

Clayton Cottingham wrote:
> Not sure if I was clear on some of my idea
> 
> 
> This project has an underlying goal of ubiquitousness (sic?)
> 
> I want an app that anyone can d/l log onto and be in the verse aka BE IN
the
> web
> 
> The territory already exists! It's the network. 
> 
> LOL hiding right in front of us!!!
> 
> 
> The map is but drawing lines of relation between ip points and visualizing
> in an appropriate way... aka network mapping {probably with bsp of some
> sort}
> 
> 
> There is nothing new here but a shift in paradigms
> 
> SL {second life} relies on membership login and then a captive audience
that
> is allowed to manipulate the one and only environment
> 
> Now what I am talking about is basically a way of navigating the web
> completely in 3d 
> 
> People are mapping the net already and using vrml to display these images
> http://www.opte.org/
> 
> There is nothing arcane, sinister or nuclear about this, just a difference
> in approach
> 
> 
> So hypothetically,
> one could go online and load up this 3d browser you would be 'in' as well
as
> 'on' the web!
> 
> Not some pocket verse such as SL is
> 
> 
> To continue:
> one could designate a special port on a/your server that would be serve
> custom 3d  content for that server
> this would then graft onto the existing network map
> 
> { see above opte link for map examples }
> 
>  
> 
> The client app would be able to serve the above custom 3d on said port as
> well as help update the opte maps , 
> 
> Its seti like in that way it maps the internet... using multiple clients
to
> help
> 
> 
> 
> 
> 
> 
> 
> 
> 
> -----Original Message-----
> From: owner-www-vrml@web3d.org [mailto:owner-www-vrml@web3d.org] On Behalf
> Of Len Bullard
> Sent: Sunday, November 05, 2006 3:19 PM
> To: mim@miriam-english.org; 'www-vrml'
> Subject: RE: [www-vrml] Time Sensors and Background Nodes
> 
> Those are fabulous worlds!
> 
> Yanno, it ain't decent that with as many really stunning VRML worlds as
> there are out there that SL gets all the publicity.  OTOH, as a musician I
> learned long ago that only money matters.  As long as SL is the big member
> site, it will get the press, but wow, there are some extremely impressive
> VRML worlds out there when one goes looking.  SL gets credit for
'inventing
> the metaverse' but it's been right here the whole time.
> 
> We ought to take Clayton up on the 'map of the VRMLverse' idea so people
can
> roam around without having to know where each author's stuff is at.
> 
> len
> 
> -----Original Message-----
> From: owner-www-vrml@web3d.org [mailto:owner-www-vrml@web3d.org] On Behalf
> Of Miriam English
> 
> Incidentally, have you seen the clouds in Stuart (StanOgden'sNeck) 
> William's world Innsmouth? Impressive! Texture mapped moving clouds in a 
> moonlight night.
> http://virtuality3d.co.uk/p_worlds.html
> 
> 
> 
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> 
> 
> 

-- 
---------=---------=---------=---------=---------=---------=------
A life! Cool! Where can I download one of those from?
---------=---------=---------=---------=---------=---------=------
Website: http://miriam-english.org
Blog: http://www.livejournal.com/users/miriam_e/

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