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RE: [www-vrml] My turn...



And chat seems to be emigrating toward sound.  The use of the voice synths
is pretty good, and conversations in a chat window lose their continuity if
enough people are trying to chat.

But I don't disagree that keeping real time text flow in a separate pane
works better that putting balloons over avatar heads.

len


From: owner-www-vrml@web3d.org [mailto:owner-www-vrml@web3d.org] On Behalf
Of Russ Kinter
 wrote:

>Paul Aslin wrote:

>> Ok back to web3d, lets look at what components are in
>> Second Life, and what web3d has thats simular.
>> 1) in 3d chat (blaxxun chat or abnet2 but both have the
>> chat in 2d)

>Doable in several ways. In fact Holger Grahn, I believe had a working 
>example using the Blaxxun server where the text truly was in 3d. 
>However, even SL still has text ENTRY in 2D.

Chat should stay 2D in a separate window. 
For one thing, it is more efficient to run the chat in
a separate thread from the rendering engine, that gives
the rendering engine more power to show artistic content.
Having the chat in the 3D window also can conflict with the 
artistic intent of a world.
For example having chat text overlay across your "Craig-Y-Ddinas" world
would break the spell I think.
The last point is VRSpace has 3D chat in a HUD. 
Doesn't matter how cool they try to make it, the HUD eventually 
becomes annoying.

tc
Russ


-----Original Message-----
From: owner-www-vrml@web3d.org [mailto:owner-www-vrml@web3d.org] On Behalf
Of Peter Griffith
Sent: Saturday, September 30, 2006 12:45 AM
To: Paul Aslin
Cc: www-vrml list
Subject: Re: [www-vrml] My turn...

Paul Aslin wrote:

> Ok back to web3d, lets look at what components are in
> Second Life, and what web3d has thats simular.
> 1) in 3d chat (blaxxun chat or abnet2 but both have the
> chat in 2d)

Doable in several ways. In fact Holger Grahn, I believe had a working 
example using the Blaxxun server where the text truly was in 3d. 
However, even SL still has text ENTRY in 2D.

A lot of the things you see in SL are doable with Blaxxun right now. My 
griffsville world has the ability to leave ppl messages and for them to 
be retrieved from 3d. The latest version being used by school in France 
overcomes the popup blocker problems.

> 2) avatars and in 3d avatar tools (the dated avatar studio
> is the only user friendy option, developers perhaps could
> master flux studio)

Doable. Couple of years ago I suggested to Graham Perrett (aka thyme) 
that a stripped down version of his Seamless could be used to make 
standard avatars. The SL avatars are based on Poser2 avatars that are 
available ... though there may be IPR considerations to think about.


> 3) 3d objects, malls (blaxxun platform 5/6/7)

Doable. I'm working (playing maybe ?) at picking up, carrying, dropping 
objects for  avatar studios right now.

> 4) in 3d build tools (nothing!)

Don't like the building online in SL. And I'm not the only one ... which 
may explain outside efforts by people to develop non-sanctioned 
importers and exporters for SL.

Only benefit I can see is you can do building tutorials 'in world' (the 
Ivory Tower in SL)

> 5) in world currency (blaxxun platform 5/6/7)
Doable

SL is not without its problems as you pointed out. But to me, by far the 
biggest problem is the hardware required. I was chatting to a couple of 
people last night in SL who are thinking of giving up ... they were 
getting FPS of 3 (and SL tests for hardware at install to see if it 
acceptable). And my first effort in SL blew up my laptop due to 
videocard overheating.

Regards,

Peter 'griff' Griffith

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