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[www-vrml] Re: [x3d-public] ' X3D is still too complicated but ...'
Bullard, Claude L (Len) wrote:
I would too. That is how the Blaxxun worlds work.
Work offline on an avatar then submit it for
validation. That makes more sense to me.
Are they providing library objects as starter
kits or use-until? Is there any way to take
the avatar home with you?
The avatar is a simple Poser humanoid figure (P2 model)that has been
retexture-mapped.
It is available as a wavefront .obj file for download along with the
texture template. So you can create/texture clothing offline.
I have actually taken the same humanoid figure and created a vrml
version using thyme's Seamless3d to create mesh animation (requires
blaxxun/bitmanagement).
In SL, avatar animations can be created offline using Poser, saving the
animations as bvh files, and uploading these (at a cost). The animations
from Poser don't always work quite the same in SL, so you can run into
the tedium again.
Interestingly enough, my vrml version of the P2 humanoid can also be
animated from bvh files. If you have a blaxxun/bitmanagement contact
vrml viewer installed
http://www.3dworlds.ca/seamless/basewoman1run.wrl
(I screwed up the elbows while converting/animating her ;-) ... but it
was my first attempt)
IOW, is the deal that one pays for the privilege
to build for Second Life and they keep the goods
when you go? That would be too much like renting
an apartment and buying appliances for it that
become the property of the landlord.
You just pay for uploads as you used to be able to join for free. So you
can build objects for free ... only if you want your own original
textures/animations (not the freebie kits) do you pay.
When you build or script whatever, an owner is set for the item. And you
can then sell it. Ownership limits/denies transfer, altering, copying etc
For the average person gives them control over content they create.
However, does SL have ways around that ownership? Probably.
More and more, I come to the conclusion that things that are done in SL
can be done with vrml/x3d/blaxxun server. In fact individual builders
have done many of the things ... just no-one has ever put them all
together. And the blaxxun interface is kind of clunky after all these years.
Only thing I've come across that might be difficult is
transfer/adding/deleting of an animation 'on-the-fly'. Which gets back
to badgirl's insisting on lots of 'clica'. The ubiquitous animation
balls in SL are the clica ;-)
Peter 'griff' Griffith :)
len
From: Peter Griffith [mailto:peter@3dworlds.ca]
I have tried it in SL .... personally I do not like it. I find it is a
pain to use .
Simple example:
If you want to apply a texture (you have made) to something you have
built (as opposed to an avatar) then upload the texture (at a cost)
apply it. If not quite right, then try to change it offline and
re-upload (and repay). Repeat until happy. Tedious.
Much prefer building offline, testing then uploading once when happy.
Peter 'griff the hat' Griffith ;-)
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