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[www-vrml] Re: [x3d-public] ' X3D is still too complicated but ...'



No the "big" change with Second Life is that they give all rights to what you build in Second Life
to the builder..you build it, you own it....that was their big innovation (sort of)....although it's true that
the stuff you build probably has no value outside of the Second Life world. It's sort of a cross
between true ownership and renting space. You do own it and can do what you like, but your are
trapped in the world. As the world becomes more populous and attractive that becomes less and less
of an issue.


Sandy

On Apr 25, 2006, at 4:11 PM, Bullard, Claude L ((Len)) wrote:

I would too.  That is how the Blaxxun worlds work.
Work offline on an avatar then submit it for
validation.  That makes more sense to me.

Are they providing library objects as starter
kits or use-until?  Is there any way to take
the avatar home with you?

IOW, is the deal that one pays for the privilege
to build for Second Life and they keep the goods
when you go?  That would be too much like renting
an apartment and buying appliances for it that
become the property of the landlord.

len


From: Peter Griffith [mailto:peter@3dworlds.ca]

I have tried it in SL .... personally I do not like it. I find it is a
pain to use .

Simple example:

If you want to apply a texture (you have made) to something you have
built (as opposed to an avatar) then upload the texture (at a cost)
apply it. If not quite right, then try to change it offline and
re-upload (and repay). Repeat until happy. Tedious.

Much prefer building offline, testing then uploading once when happy.

Peter 'griff the hat' Griffith ;-)


NAME: Sandy Ressler TELE: (301) 975-3549
USMAIL: National Institute of Standards and Technology FAX: (301) 975-5287
100 Bureau Drive, STOP 8940
Gaithersburg MD 20899-8940


WEB: http://ovrt.nist.gov/people/sressler/sressler.html
Open Virtual Reality Testbed
http://ovrt.nist.gov

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