Dave;
I think that what Tony was referring to was not functionality, but total
sizes
for memory footprint. eg (not having the spec in front of me) if the
spec says
"requires 100,000 Group nodes" - this might be a non-starter for limited
RAM systems.
There were some neat handheld demos at the web3d Conference last week.
On 25-Apr-06, at 2:53 PM, Dave A wrote:
You should also look at what other 3D frameworks are providing for on
small devices.
GDC was showing off a lot of phone/small game devices. They do more
than 'examine mode
on a static object'. Played Quake on a cell phone.
Tony Parisi wrote:
Hi everyone,
I think the only difference we might consider between Interactive and
Tiny are
the file size limitations. We should look at the footprints of the
targeted
devices and see if they can handle the limits currently set in the
Interactive
profile.
-----------------------------------------------------------
John A. Stewart
alex.stewart@crc.ca
Network Systems and Technologies -
Systemes et technologies des reseaux
Communications Research Centre Canada |
Centre de recherches sur les communications Canada
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